⚖️ Balance Patch #26
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Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank

April 27, 2018 Balance Patch

Patch #26 · 41 stored changes
Swaying FlameS2
Effect added
[Effect added] Absorbs the enemy's Attack Bar by 10%
Panda SupremacyS3
Skill Change50% → 70%
Harmful effect activation rate 50% 70%
Loss of Cause and Effect (Passive)S3
Effect Modification
[Effect Modification] Before: Removes the harmful effects if you start the turn with 2 or more harmful effects. Recovers your HP by 15% and the HP of your allies by 10% for each removed harmful effect [Automatic Effect) After: Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect)
Fury of PunishmentS2
Effect added
[Effect added] Counterattacks when you're attacked for 2 turns (The damage will be dealt by 75% when counterattacking)
Fury of PunishmentS2
Effect added
[Effect added] Counterattacks when you're attacked for 2 turns (The damage will be dealt by 75% when counterattacking)
Cry of ProvocationS3
Effect added
[Effect added] Instantly recovers your turn when the skill is used
All or NothingS2
Effect added
[Effect added] Absorbs the Attack Bar by 30% if the enemy target is under harmful effect
All or NothingS2
Effect added
[Effect added] Absorbs the Attack Bar by 30% if the enemy target is under harmful effect
Alter Ego AttackS3
Skill Change50% → 100%
Beneficial effect removal rate 50% 100%
Purifying BlazeS3
Effect Modification
[Effect Modification] Before: Removes the beneficial effects and deals damage to all enemies with holy fire, and prevents the enemies from receiving beneficial effects for 1 turn. After: Removes the beneficial effects of all enemies with holy fire, weakens the Defense if you successfully remove the beneficial effects for 1 turn, and inflicts damage
Fiery Path (Passive)S3
Skill Modification
[Skill Modification] Changed to a passive skill Before: Burns the enemy's souls with soul fire, disturbing HP recovery and Branding the target for 3 turns. The enemy can't be revived if the enemy is killed with this skill. After: Leaves a Branding Effect for 3 turns with a 50% chance when you attack an enemy. When you defeat an enemy during your turn, the enemy can't be revived during the battle, and the cooldown time of [Dark Nova) will be decreased by 1 turn. [Automatic Effect]
EnchantS2
Skill Change
Recovers your turn when the enemy falls asleep Recovers a turn instantly with no condition
EnchantS2
Skill Change
Recovers your turn when the enemy falls asleep Recovers a turn instantly with no condition
Phantom LightS3
Skill Change50% → 100%
Recovers HP by 50% 100% of the damage dealt
CleanseS3
Effect added
[Effect added] Removes 1 harmful effect of all allies
Sweet TalkS3
Effect added
[Effect added] Increases the damage dealt to enemies under harmful effects by 50%
ReincarnateS3
Cooldown Changed8 turns → 7 turns
Decreases the cooldown time by 1 turn (8 turns 7 turns)
Death VerdictS2
Effect added
[Effect added] Silences the target for 2 turns with a 75% chance
Death VerdictS2
Effect added
[Effect added] Silences the target for 2 turns with a 75% chance
Death VerdictS2
Effect added
[Effect added] Silences the target for 2 turns with a 75% chance
Capture OpportunityS2
Cooldown Changed6 turns → 5 turns
Decreases the cooldown time by 1 turn (6 turns 5 turns)
Capture OpportunityS2
Cooldown Changed6 turns → 5 turns
Decreases the cooldown time by 1 turn (6 turns 5 turns)
WhistleS3
Effect added
[Effect added] Grants 1 effect out of Increase ATK, Increase DEF, or Increase ATK SPD on all allies for 1 turn
Wheel of FireS3
Skill Change15% → 20%
The chance of increasing the harmful effect by 1 turn 15% 20%
CycloneS2
Cooldown Changed5 turns → 4 turns
Decreases the cooldown time by 1 turn (5 turns 4 turns)
CycloneS2
Cooldown Changed5 turns → 4 turns
Decreases the cooldown time by 1 turn (5 turns 4 turns)
CycloneS2
Cooldown Changed5 turns → 4 turns
Decreases the cooldown time by 1 turn (5 turns 4 turns)
CycloneS2
Cooldown Changed5 turns → 4 turns
Decreases the Cooldown time by 1 turn (5 turns 4 turns) Damage is equivalent to the Attack Power Attack Power and Attack Speed
CycloneS2
Cooldown Changed6 turns → 5 turns
Decreases the cooldown time by 1 turn (6 turns 5 turns)
Double CycloneS3
Effect added
[Effect added] Absorbs the Attack Bar by 20% with a 20% chance
Supportive Fire(Passive)S3
Skill Change
Attacks 1 time 3 times (The total damage is increased by 30%)
Arrow StormS2
Skill Change50% → 75%
Continuous damage activation rate for 1 turn 50% 75%
Arrow StormS2
Skill Change50% → 75%
Continuous damage activation rate for 1 turn 50% 75%
Arrow StormS2
Skill Change50% → 75%
Continuous damage activation rate for 1 turn 50% 75%
Ankle ShotS2
Skill Change30% → 50%
Stun rate 30% 50%
Ankle ShotS2
Skill Change30% → 50%
Stun rate 30% 50%
EntrapS3
Skill Change30% → 50%
Decreases the Attack Bar of all enemies by 30% 50%
Steady ShotS3
Damage Increased
Increases the amount of damage by 15%
Fiery Path (Passive)S3
Skill Change
Changed the damage increase/cooldown time decrease to harmful effect activation rate increase.
Fury of PunishmentS2
Skill Change
Dungeon Al: Al modification due to the added skill effects
Fury of PunishmentS2
Skill Change
Dungeon Al: Al modification due to the added skill effects