June 28, 2021 Balance Patch
Patch #46 · 56 stored changes
Banging Head Against A Brick Wall (Passive)S3
Skill Change
Counterattacks the target if the damage you received from the enemy is less than 25% of your MAX HP Counterattacks the target if the damage you received from the enemy is less than 15% of your MAX HP
Deadly Charm(Passive)S3
Skill Change
Silences the target for 1 turn whenever you attack Silences the enemy for 1 turn if you attack the enemy with harmful effects
Rolling SpikeS2
Skill Change30% → 20%
Removes a beneficial effect with a 30% 20% chance
Rolling SpikeS2
Skill Change30% → 20%
Removes a beneficial effect with a 30% 20% chance
Destroyer of Battlefield (Passive)S3
Skill Change
Destroys the enemy's MAX HP by 50% of the damage dealt After attacking, destroys the enemy's MAX HP by 50% of the enemy's lost HP
Attack is the Best Form of Defense (Passive)S3
Passive activation condition eased
[Passive activation condition eased] Eased the Attack Power condition that increases the chance of landing a Glancing Hit
Triple CrushS3
Effect added
[Effect added] The attack will not land as a Glancing Hit
Wind Guardian AngelS3
Skill Change20% → 30%
Increases the Attack Bar of all allies by 20% 30%
Flow (Passive)S3
Skill Change
(As-is) Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect except inability effect and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect] (To-be) Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect and recovers 15% HP at the start of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
Elemental King (Passive)S3
Cooldown Changed10 turns → 4 turns
Decreased cooldown time by 6 turns (10 turns 4 turns)
Gold Headband (Passive)S3
Skill Change5% → 10%
Increases your Resistance by 5% 10% (Accumulated up to 10 times)
KarmaS2
Skill Change
(As-is) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time (To-be) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time
KarmaS2
Skill Change
(As-is) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time (To-be) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time
KarmaS2
Skill Change
(As-is) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time (To-be) Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time
Comeuppance (Passive)S3
Skill Change
(As-is) Recovers the Attack Bar by 25% if an enemy uses a skill with cooldown time. The cooldown time of [Karma] resets if the suppress effect granted on the enemy gets activated. [Automatic Effect] (To-be) Recovers the Attack Bar by 25% and decreases the cooldown time of [Karma] by 1 turn each if an enemy uses a skill with cooldown time. [Automatic Effect]
Almighty Strength (Passive)S3
Passive activation condition eased
[Passive activation condition eased] Changed to recover the HP even from the damage dealt by counterattack (Recover HP by 30% of the damage dealt)
The Cunning (Passive)S3
Effect added
[Effect added] Recovers your HP by 10% for every beneficial effect you steal from the enemy
The Shadow of the Moon (Passive)S3
Effect added
[Effect added] Becomes immune against the Defense decreasing effect
Dagger DashS3
Effect added
[Effect added] The attack that is guaranteed to land as a Critical Hit
Dagger DashS3
Skill Change
(As-is) Swiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target's HP recovery for 2 turns (To-be) Attacks the enemy with an attack that is guaranteed to land as a Critical Hit 3 times, each attack inflicting Continuous Damage for 1 turn. Increases your Attack Bar proportionate to the enemy's lost HP from your attack
Push ThroughS3
Effect added
[Effect added] The attack that is guaranteed to land as a Critical Hit
Piercing DaggerS3
Effect added
[Effect added] The attack ignores all effects that resist death.
Relentless StrikeS2
Effect added
[Effect added] Recovers your HP by 30% of the inflicted damage
Relentless StrikeS2
Effect added
[Effect added] Recovers your HP by 30% of the inflicted damage
Emission of Dangerous SubstanceS2
Damage Increased
Increased the damage by 7%
Emission of Dangerous SubstanceS2
Damage Increased
Increased the damage by 7%
Strategic Advantage (Passive)S3
Effect added
[Effect added] Changed to increase damage by 100% on turns acquired additionally **Passive Effect: Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking
Chemical Gas SprayS3
Skill Change
(As-is) Spits a large flame to attack all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy, and the damage increases by 50% additionally if the enemy is under inability effect (To-be) Spits a large flame to attack all enemies 3 times, each attack having a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to Stun them for 1 turn. The damage increases by 50% per Continuous Damage granted on the enemy.
Quick FireS3
Skill Change65% → 75%
Inflicts Continuous Damage with a 65% 75% chance
Defeat Wild DogS2
Skill Change
Increases your Attack Bar by 10% each when you land a Critical Hit Inflicts Continuous Damage for 2 turns
Defeat Wild DogS2
Skill Change
Increases your Attack Bar by 10% each when you land a Critical Hit Inflicts Continuous Damage for 2 turns
Defeat Wild DogS2
Skill Change
Increases your Attack Bar by 10% each when you land a Critical Hit Inflicts Continuous Damage for 2 turns
IncinerateS3
Skill Change
(As-is) Inflicts great damage by blowing up the Continuous Damage effects on the enemy. The inflicted damage increases by 50% for each effect (To-be) Attacks the enemy target to inflict damage. Decreases the duration time of Continuous Damage granted on the target by 1 turn each and inflicts additional damage that's equivalent to that Continuous Damage
Wild Shot!S2
Skill Change
(As-is) Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns (To-be) Attacks all enemies several times, decreasing their Defense for 2 turns with a 50% chance each. Attacks up to 8 times as the no. of enemies is less
Wild Shot!S2
Skill Change
(As-is) Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns (To-be) Attacks all enemies several times, decreasing their Defense for 2 turns with a 50% chance each. Attacks up to 8 times as the no. of enemies is less
Wild Shot!S2
Skill Change
(As-is) Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns (To-be) Attacks all enemies several times, decreasing their Defense for 2 turns with a 50% chance each. Attacks up to 8 times as the no. of enemies is less
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Awakening Effect Changed
Awakening Effect Changed
Increases Accuracy by 25% Increases Attack Speed by 15
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Awakening Effect Changed
Awakening Effect Changed
Increases Resistance by 25% Increases Accuracy by 25%
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Stat Changed
Stat Changed93, 94 → 98, 99
Increased the Attack Speed by 5 each for before and after Phoenix's awakening Unawakened 93 98 Awakened 94 99
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Stat Changed
Stat Changed93, 109 → 98, 114
Increased the Attack Speed by 5 each for before and after Phoenix's awakening Unawakened 93 98 Awakened 109 114
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Stat Changed
Stat Changed93, 109 → 98, 114
Increased the Attack Speed by 5 each for before and after Phoenix's awakening Unawakened 93 98 Awakened 109 114
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Stat Changed
Stat Changed93, 94 → 98, 99
Increased the Attack Speed by 5 each for before and after Phoenix's awakening Unawakened 93 98 Awakened 94 99
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Stat Changed
Stat Changed93, 94 → 98, 99
Increased the Attack Speed by 5 each for before and after Phoenix's awakening Unawakened 93 98 Awakened 94 99
Hidden AimS2
Skill Fixed
Improved the Al so the monster will not use [Hidden Aim] skill while they are in [Hidden Aim] pose
Hidden AimS2
Skill Fixed
Improved the Al so the monster will not use [Hidden Aim] skill while they are in [Hidden Aim] pose
Hidden AimS2
Skill Fixed
Improved the Al so the monster will not use [Hidden Aim] skill while they are in [Hidden Aim] pose
Dark Guardian (Passive)S3
Skill Fixed
Fixed an issue of the passive effect not working properly in certain situations
Summon PerpetratorS3
Skill Fixed
Fixed an issue of the skill cooldown time increasing application overlapping in the Cooldown Time Up battle in Tartarus' Labyrinth
Secret of Eternal LifeS3
Skill Fixed
Fixed an issue of the skill cooldown time increasing application overlapping in the Cooldown Time Up battle in Tartarus' Labyrinth