October 03, 2021 Balance Patch
Patch #48 · 91 stored changes
Dead Eye (Passive)S3
Skill Change2 turns → 1 turn
Decreases the Defense for 2 turns 1 turn
Heal!S2
Cooldown Changed3 turns → 4 turns
Increased cooldown time by 1 turn (3 turns 4 turns)
Heal!S2
Cooldown Changed3 turns → 4 turns
Increased cooldown time by 1 turn (3 turns 4 turns)
Heal!S2
Cooldown Changed3 turns → 4 turns
Increased cooldown time by 1 turn (3 turns 4 turns)
Heal!S2
Cooldown Changed2 turns → 3 turns
Increased cooldown time by 1 turn (2 turns 3 turns)
Heal!S2
Cooldown Changed2 turns → 3 turns
Increased cooldown time by 1 turn (2 turns 3 turns)
Heal!S2
Cooldown Changed2 turns → 3 turns
Increased cooldown time by 1 turn (2 turns 3 turns)
Attack!S1
Skill Change15% → 20%
Recovers the HP of the ally with the lowest HP ratio by 15% 20% (The target ally can also be yourself)
Attack!S1
Skill Change
Shield is created proportional to the amount of damage dealt the caster's MAX HP
Calculated Sacrifice (Passive)S3
Skill Change20% → 15%
Inflicts additional damage by 20% 15% of the lost HP when you attack on your turn
Indomitable (Passive)S3
Skill Change50% → 30%
Critical Hits won't occur when attacking the enemy, but the damage is increased by 50% 30%
Sword RainS3
Skill Change30% → 15%
Each attack decreases the Attack Bar by 30% 15%
God's Shield (Passive)S3
Skill Change30% → 15%
The chance of allies receiving a Critical Hit is reduced by 30% 15%
Sword of PromiseS1
Effect added
[Effect added] Increases the enemy target's skill cooldown time by 1 turn with a 20% chance
Sword of PromiseS1
Effect added
[Effect added] Increases the enemy target's skill cooldown time by 1 turn with a 20% chance
Sword of PromiseS1
Effect added
[Effect added] Increases the enemy target's skill cooldown time by 1 turn with a 20% chance
Sword of PromiseS1
Effect added
[Effect added] Increases the enemy target's skill cooldown time by 1 turn with a 20% chance
Sword of PromiseS1
Effect added
[Effect added] Increases the enemy target's skill cooldown time by 1 turn with a 20% chance
Seal of WaterS2
Cooldown Changed4 turns → 3 turns
Decreased cooldown time by 1 turn (4 turns 3 turns)
Seal of FireS2
Cooldown Changed4 turns → 3 turns
Decreased cooldown time by 1 turn (4 turns 3 turns)
Seal of LightS2
Cooldown Changed4 turns → 3 turns
Decreased cooldown time by 1 turn (4 turns 3 turns)
Soul ReaperS2
Skill Change
(As-is) Attacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn when the enemy is killed (To-be) Attacks the enemy target to inflict damage. Becomes Invincible for 1 turn and resets the cooldown time of [Sword of Discharge] if the enemy is killed
Soul ReaperS2
Skill Change
(As-is) Attacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn when the enemy is killed (To-be) Attacks the enemy target to inflict damage. Becomes Invincible for 1 turn and resets the cooldown time of [Ragnarok] if the enemy is killed
Soul Harvest (Passive)S3
Effect added
[Effect added] Creates 1 soul stone when the battle begins.
Secret Book (Passive)S3
Skill Change
(As-is) Increases your Attack Power by 5% each whenever you attack an enemy and 5% more whenever the attack lands as a Critical Hit. Attack Power can be increased up to 500%. [Automatic Effect] (To-be) Increases your Attack Power and Defense by 10% each, up to 300%, whenever an ally attacks an enemy. The Attack Power and Defense cannot be increased above 100% at once. [Automatic Effect]
PunishmentS2
Skill Change
(As-is) Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense (To-be) Attacks the enemy with flames of punishment, decreasing the Defense for 1 turn with a 50% chance and inflicting Continuous Damage for 2 turns with a 100% chance. The damage increases according to your Defense
PunishmentS2
Skill Change
(As-is) Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense (To-be) Attacks the enemy with flames of punishment, decreasing the Defense for 1 turn with a 50% chance and inflicting Continuous Damage for 2 turns with a 100% chance. The damage increases according to your Defense
Archangel's BlessingS2
Effect added
[Effect added] Increases the ally target's Defense for 2 turns
Archangel's BlessingS2
Effect added
[Effect added] Increases the ally target's Defense for 2 turns
Archangel's BlessingS2
Effect added
[Effect added] Increases the ally target's Defense for 2 turns
Fierce ChargeS2
Skill Change
Provokes for 1 turn with a 75% chance 2 turns with a 75% chance
Fierce ChargeS2
Skill Change
Provokes for 1 turn with a 75% chance 2 turns with a 75% chance
Eternal Flame (Passive)S3
Skill Change10% → 20%
Recovers your HP by 10% 20% when you attack on your turn
Eternal Flame (Passive)S3
Effect added
[Effect added] Increases your Attack Bar by 20%
Dazzling Flesh (Passive)S3
Skill Change
Decreases the chances of being inflicted with a critical hit by 50% on yourself Decreases the chances of allies receiving critical hits with a 15% chance
Other Side of the Moon (Passive)S3
Skill Change
Reflects 30% of the received damage back to the enemy Reflects 20% of the received damage back to all enemies
Mountain's PowerS2
Skill Change
Inflicts damage that's proportionate to your MAX HP by 20% of your MAX HP
Mountain's PowerS2
Skill Change
Inflicts damage that's proportionate to your MAX HP by 20% of your MAX HP
Lightning of CycleS3
Skill Change30% → 50%
The damage inflicted on the others is increased from 30% 50% if your first attack kills the enemy target
DecimateS3
Effect added
[Effect added] Inflicts damage which ignores all effects that resist death
Heavenly ProtectionS3
Effect added
[Effect added] Decreases the damage that allies except yourself receive by 15% if [Heavenly Protection] is on cooldown
Healing BreezeS3
Effect added
[Effect added] Decreases the cooldown time of [Healing Breeze] by 1 turn if there are no harmful effects to remove from the ally target
Blessing of the WindS3
Effect added
[Effect added] Grants Immunity for 1 turn to the allies with full HP
Underworld King's Return(Passive)S3
Effect added
[Effect added] If revived with [Underworld King's Return], uses [Brand of Hell] on the enemy target that killed you
Pride Will FallS3
Effect added
[Effect added] Decreases the Defense for 2 turns with a 30% chance
AmuseS2
Skill Change15% → 20%
Increases the Attack Bar of the allies with full HP by 15% 20%
Killing WaveS3
Skill Change
(As-is) Attacks all enemies up to 5 times, depending on your HP status. The damage also increases as the enemy's HP status decreases (To-be) Attacks all enemies 5 times, which always land as a Critical Hit on the Fire Monsters, with each attack having a 20% chance to decrease their Defense for 2 turns. The damage increases as the enemy's HP status decreases
Death BlowS3
Effect added
[Effect added] Leaves a Branding effect for 2 turns with a 20% chance
Vampire BatS1
Skill Change75% → 85%
Removes a beneficial effect with a 75% 85% chance
Immortality (Passive)S3
Effect added
[Effect added] Removes all harmful effects granted on yourself at the moment of death
Gravity ShotS3
Cooldown Changed5 turns → 4 turns
Decreased cooldown time by 1 turn (5 turns 4 turns)
Magic ArrowS1
Attribute relation effect changed
[Attribute relation effect changed] - If the attacker has an advantageous attribute: Decreases the Defense for 2 turns (no change) - If the attacker has an equivalent attribute: Decreases the Attack Power for 2 turns (no change) - If the attacker has an disadvantageous attribute: Puts to Sleep for 1 turn Stuns for 1 turn
Magic ArrowS1
Attribute relation effect changed
[Attribute relation effect changed] - If the attacker has an advantageous attribute: Decreases the Defense for 2 turns (no change) - If the attacker has an equivalent attribute: Decreases the Attack Power for 2 turns (no change) - If the attacker has an disadvantageous attribute: Puts to Sleep for 1 turn Stuns for 1 turn
Magic ArrowS1
Attribute relation effect changed
[Attribute relation effect changed] - If the attacker has an advantageous attribute: Decreases the Defense for 2 turns (no change) - If the attacker has an equivalent attribute: Decreases the Attack Power for 2 turns (no change) - If the attacker has an disadvantageous attribute: Puts to Sleep for 1 turn Stuns for 1 turn
Magic ArrowS1
Attribute relation effect changed
[Attribute relation effect changed] - If the attacker has an advantageous attribute: Decreases the Defense for 2 turns (no change) - If the attacker has an equivalent attribute: Decreases the Attack Power for 2 turns (no change) - If the attacker has an disadvantageous attribute: Puts to Sleep for 1 turn Stuns for 1 turn
Magic ArrowS1
Attribute relation effect changed
[Attribute relation effect changed] - If the attacker has an advantageous attribute: Decreases the Defense for 2 turns (no change) - If the attacker has an equivalent attribute: Decreases the Attack Power for 2 turns (no change) - If the attacker has an disadvantageous attribute: Puts to Sleep for 1 turn Stuns for 1 turn
Arrow of WaterS3
Skill Change
(As-is) Attacks with 3 water arrows, each having a 15% chance to stun the enemy. The damage increases according to Defense (To-be) Attacks with 3 water arrows, each having a 25% chance to stun the enemy. The damage increases by 50% if the target is under inability effects
Hell Flame ArrowS3
Skill Change35% → 65%
Inflicts Continuous Damage with a 35% 65% chance
Wedge ArrowS2
Skill Change50% → 75%
Decreases the Attack Speed with a 50% 75% chance
Wedge ArrowS2
Skill Change50% → 75%
Decreases the Attack Speed with a 50% 75% chance
Wedge ArrowS2
Skill Change50% → 75%
Decreases the Attack Speed with a 50% 75% chance
Shadow ArrowS3
Skill Change
Increases the chance of ignoring the enemy's Defense by 15% for each harmful effect granted on the enemy by 20% for each beneficial effect granted on yourself The damage is adjusted according to the effect change
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Awakening Effect Changed
Awakening Effect Changed
Increases Resistance by 25% Critical Rate by 15%
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Awakening Effect Changed
Awakening Effect Changed
Increases Accuracy by 25% Attack Speed by 15
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Awakening Effect Changed
Awakening Effect Changed
Increases Resistance by 25% Strengthens [Shatter] skill: Removes 1 beneficial effect with a 30% chance
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Stat Changed
Stat Changed94, 95 → 99, 100
Base Attack Speed Increase: Unawakened 94 99 Awakened 95 100
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Stat Changed
Stat Changed94, 95 → 99, 100
Base Attack Speed Increase: Unawakened 94 99 Awakened 95 100
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Stat Changed
Stat Changed94, 95 → 99, 100
Base Attack Speed Increase: Unawakened 94 99 Awakened 95 100
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Stat Changed
Stat Changed94, 95 → 99, 100
Base Attack Speed Increase: Unawakened 94 99 Awakened 95 100
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Stat Changed
Stat Changed94, 95 → 99, 100
Base Attack Speed Increase: Unawakened 94 99 Awakened 95 100
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Leader Skill Added
Leader Skill Added
The Attack Speed of ally Monsters is increased by 28% in Guild content
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Leader Skill Added
Leader Skill Added
The Defense of ally Monsters is increased by 33% in Guild content
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Leader Skill Added
Leader Skill Added
The HP of ally Monsters is increased by 33% in Guild content
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Leader Skill Changed
Leader Skill Changed
Increases the Defense of ally monsters in the Arena by 27% Increases the Attack Speed of ally monsters in the Arena by 20%
Dagger of GrudgeS3
Skill Description Changed
(As-is) Attacks with a secretly hidden blade to inflict damage that ignores all beneficial effects that reduce the inflicted damage. The damage also increases as your HP status decreases (To-be) Attacks with a secretly hidden blade 4 times to inflict damage that ignores all beneficial effects that reduce the inflicted damage. The damage also increases as your HP status decreases