September 28, 2022 Balance Patch
Patch #55 · 61 stored changes
Wise Owl SoulS3
Skill Change
Increases the Attack Bar of the ally target, excluding yourself, by 50% Increases your and the target's Attack Bar by 50% each In addition, the skill can also be used on yourself. If so, the skill increases your Attack Bar by 100%.
HellfireS3
Skill Change
Weakens the enemy's Defense for 1 turn if you successfully remove the beneficial effects Weakens the enemy's Defense for 1 turn without a condition
Triple CrushS3
Skill Change
If the enemy has no beneficial effects after the first attack, the second attack is activated If the first attack lands as a Critical Hit, the second attack is activated
Comeuppance (Passive)S3
Skill Change25% → 35%
Recovers the Attack Bar by 25% 35% if an enemy uses a skill with cooldown time
Comeuppance (Passive)S3
Effect added
[Effect added] Deals additional damage that's proportional to the enemy's HP when attacking the suppressed Monster
Crushing BlowS1
Skill Change
Removes 1 beneficial effect from the enemy if you land a Critical Hit Removes 1 beneficial effect from the enemy with a 75% chance
Crushing BlowS1
Skill Change
Removes 1 beneficial effect from the enemy if you land a Critical Hit Removes 1 beneficial effect from the enemy with a 75% chance
Crushing BlowS1
Skill Change
Removes 1 beneficial effect from the enemy if you land a Critical Hit Removes 1 beneficial effect from the enemy with a 75% chance
Crushing BlowS1
Skill Change
Removes 1 beneficial effect from the enemy if you land a Critical Hit Removes 1 beneficial effect from the enemy with a 75% chance
Crushing BlowS1
Skill Change
Removes 1 beneficial effect from the enemy if you land a Critical Hit Removes 1 beneficial effect from the enemy with a 75% chance
Gold Headband (Passive)S3
Skill Change5% → 10%
Increases the Attack Speed by 5% 10% whenever you're attacked (Stacks up to 10 times)
SquallS2
Skill Change
The attack will always land as a Critical Hit if the target is under inability effects The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours
SquallS2
Skill Change
The attack will always land as a Critical Hit if the target is under inability effects The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours
SquallS2
Skill Change
The attack will always land as a Critical Hit if the target is under inability effects The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours
Eternal ScarS3
Skill Change1 turn → 2 turns
Blocks enemies from removing harmful effects for 1 turn 2 turns
Soul CrusherS3
Skill Change
Attacks 2 times 4 times (The total damage increased by approx. 7%)
ShatterS2
Skill Change
Removes 1 beneficial effect with a 30% chance each Steals 1 beneficial effect with a 30% chance each
Flames of HellS3
Skill Change1 turn → 2 turns
Blocks enemies from removing harmful effects for 1 turn 2 turns
Noble Blood (Passive)S3
Skill Change30% → 24%
MAX damage limit for each hit: The inflicted damage of one attack won't exceed 30% 24% of the MAX HP
Frantic ChaosS3
Skill Change
Grants one of the harmful effects on the enemy that has the beneficial effect removed for 2 turns Grants one of the harmful effects on all enemies without a condition Harmful effects: Decrease Defense, Decrease Attack Speed and Increase Chance of Landing a Glancing Hit.
Shadow TieS2
Skill Change30% → 50%
Increased damage by 12% When attacking the enemy tied with shadow with a single-target skill: Gives 30% 50% of the first hit damage to all enemies
Shadow TieS2
Skill Change30% → 50%
Increased damage by 12% When attacking the enemy tied with shadow with a single-target skill: Gives 30% 50% of the first hit damage to all enemies
Jet AttackS3
Effect added
[Effect added] Additionally recovers your Attack Bar in proportion to the damage dealt to the enemy (Up to 50%)
Evasion (Passive)S3
Skill Change30% → 50%
If the enemy's attack you receive lands as a Glancing Hit, you recover your Attack Bar by 30% 50%
Evasion (Passive)S3
Effect added
[Effect added] If the enemy target's Attack Speed is slower than yours: The damage increases according to the difference between your Attack Speed and the enemy's Attack Speed (Up to 100%)
Collect Weapons (Passive)S3
Skill Change75% → 100%
When an enemy or ally is defeated: - Your Attack Bar increases by 75% 100% - Your Attack Power increases equal to the dead target's base Attack Power Your Attack Power increases by half of the dead target's current Attack Power (Up to 300%)
Camouflage (Passive)S3
Effect added
[Effect added] Installs a bomb for 2 turns with a 25% chance when attacking
Revival Sequence (Passive)S3
Effect added
[Effect added] Grants Invincible on yourself for 1 turn after revival
Giant's PunchS3
Effect added
[Effect added] Decreases the enemy's Attack Bar by 15%.
Full BurstS3
Effect added
[Effect added] Removes 1 beneficial effect from the enemy with a 50% chance
Energy BoltS1
Skill Change
Damage proportional to Attack Power Damage proportional to Attack Power and Attack Speed [Effect changed] Decreases the enemy target's Attack Bar by 30% Absorbs the enemy target's Attack Bar by 30%
Energy BoltS1
Skill Change
Damage proportional to Attack Power Damage proportional to Attack Power and Attack Speed
Song of the Sirens(Passive)S3
Skill Change10% → 15%
HP recovery amount: In proportion to 10% 15% or your HP
Crushed HopesS3
Effect added
[Effect added] Always has an attribute advantage when attacking the enemy
Crushed HopesS3
Skill Change2 turns → 1 turns
Increases the skill cooldown time by 2 turns 1 turns
Grant LifeS2
Skill Change3 turns, 30% → 2 turns, 40%
When reviving the ally: Adds 3 turns 2 turns of cooldown time Recovers the ally target's HP and Attack Bar by 30% 40% each
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Leader Skill Changed
Leader Skill Changed
Increases the Defense of ally monsters in the Dungeons by 44% Increases the Attack Speed of ally monsters by 24%
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Leader Skill Changed
Leader Skill Changed
Increases the Critical Rate of ally monsters in the Dungeons by 33% Increases the HP of ally monsters by 33%
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Leader Skill Changed
Leader Skill Changed
Increases the Accuracy of ally monsters in the Dungeons by 55% Increases the Defense of ally monsters by 33%
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Leader Skill Changed
Leader Skill Changed
Increases the Accuracy of ally monsters in the Dungeons by 55% Increases the Critical Rate of ally monsters by 24%
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Leader Skill Changed
Leader Skill Changed
Increases the Attack Power of ally monsters in the Dungeons by 44% Increases the Accuracy of ally monsters by 41%
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Leader Skill Changed
Leader Skill Changed
Increases the Defense of ally monsters in the Dungeons by 25% Increases the HP of ally monsters by 25%
Girl's PrayerS2
Skill Fixed
Fixed an error where the amount of recovery for yourself and other allies was different when equipped with [ATK+ Proportional to Lost HP] Artifact
Girl's PrayerS2
Skill Fixed
Fixed an error where the amount of recovery for yourself and other allies was different when equipped with [ATK+ Proportional to Lost HP] Artifact
Art of Blank Space (Passive)S3
Skill Fixed
Fixed an issue of the Attack Bar increasing effect only working on one Monster when there are two Monsters
Wanderer (Passive)S3
Skill Fixed
Fixed an issue of the Attack Bar increasing effect only working on one Monster when there are two Monsters
Midnight TeatimeS3
Skill Fixed
Fixed an issue of the skill not working on the certain Monsters of the Dimension Hole dungeon
Fiery BreathS3
Skill Fixed
Fixed an issue of the skill not working on the certain Monsters of the Dimension Hole dungeon
Statue of Trial (Passive)S3
Skill Fixed
Fixed an issue of the skill not working on the certain Monsters of the Dimension Hole dungeon
Water Dragon AttackS3
Skill Description Changed
(As-is) Strikes random targets 4 times with the power of water to decrease Defense for 2 turns and launches an attack that deals 15% increased damage per harmful effect on the enemy. If this skill is on cooldown, you have a 25% chance to counterattack when attacked (To-be) Attacks the enemy target and randomly attacks 3 more times to decrease Defense for 2 turns each. Each attack increases damage by 15% for each harmful effect on the enemy. Counterattacks with a 25% chance when attacked on cooldown
Fire Dragon AttackS3
Skill Description Changed
(As-is) Strikes random targets 4 times with the power of fire to provoke the enemy for 1 turn and each strike increases the duration of the harmful effect on the enemy by 1 turn with a 50% chance. If this skill is on cooldown, you have a 25% chance to counterattack when attacked (To-be) Attacks the enemy target and randomly attacks 3 more times to provoke for 1 turn each. Each attack increases the duration of harmful effect on the enemy by 1 turn with a 50% chance. Counterattacks with a 25% chance when attacked on cooldown
Wind Dragon AttackS3
Skill Description Changed
(As-is) Strikes random targets 4 times with the power of wind, blocking beneficial effects to be granted and decreasing Attack Speed for 2 turns each. If this skill is on cooldown, you have a 25% chance to counterattack when attacked (To-be) Attacks the enemy target and randomly attacks 3 more times to prevent from receiving beneficial effects for 2 turns each. Each attack decreases the enemy's Attack Speed for 2 turns. Counterattacks with a 25% chance when attacked on cooldown
Light Dragon AttackS3
Skill Description Changed
(As-is) Strikes random targets 4 times with the power of light to each remove a beneficial effect on the enemy and absorb 25% of the target's Attack Bar. If this skill is on cooldown, you have a 25% chance to counterattack when attacked (To-be) Attacks the enemy target and randomly attacks 3 more times to remove 1 beneficial effect each. Each attack absorbs the enemy's Attack Bar by 25%. Counterattacks with a 25% chance when attacked on cooldown
Dark Dragon AttackS3
Skill Description Changed
(As-is) Strikes random targets 4 times with the power of darkness. Each strike has a 25% chance to ignore the target's Defense. If this skill is on cooldown, you have a 25% chance to counterattack when attacked (To-be) Attacks the enemy target and randomly attacks 3 more times to deal damage that ignores Defense with a 25% chance each. Counterattacks with a 25% chance when attacked on cooldown