⚖️ Balance Patch #71
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Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank

November 27, 2024 Balance Patch

Patch #71 · 66 stored changes · S31
Noble AgreementS2
Skill Change
(As-is) Stuns for 1 turn if the attack lands as a Critical Hit (To-be) Stuns for 1 turn with a 50% chance without any condition
Critical ErrorS3
Skill Change100% → 85%
Stun chance: 100% 85% (As-is) Removes all beneficial effects from all enemies, and the enemies with beneficial effects removed are guaranteed to be stunned for 1 turn (To-be) Removes all beneficial effects from all enemies. The enemies with no beneficial effects are stunned for 1 turn with an 85% chance, and the enemies with beneficial effects removed are guaranteed to be stunned for 1 turn
God of Wrath (Passive)S3
Skill Change
(As-is) If your HP is 50% or above when you gain a turn, you go under the Threat state (To-be) If your HP is 70% or above when you gain a turn, you go under the Threat state
Horse Rider PuppetS1
Skill Change15% → 10%
Recovery amount: 15% 10%
Horse Rider PuppetS1
Skill Change15% → 10%
Recovery amount: 15% 10%
Horse Rider PuppetS1
Skill Change15% → 10%
Recovery amount: 15% 10%
Horse Rider PuppetS1
Skill Change15% → 10%
Recovery amount: 15% 10%
Horse Rider PuppetS1
Skill Change15% → 10%
Recovery amount: 15% 10%
Cycle of EternityS3
Effect added
[Effect added] Grants Silence for 2 turns to the targeted enemy
EagleS2
Cooldown Changed4 turns → 3 turns
MAX cooldown: 4 turns 3 turns
EagleS2
Effect added4 turns → 3 turns
[Effect added] MAX cooldown: 4 turns 3 turns
Continuous Summoning TechniqueS3
Skill Change
(As-is) The fourth hit decreases Attack Power for 2 turns (To-be) The fourth hit decreases Attack Power and Defense for 1 turn
Soul Attack (Passive)S3
Effect added
[Effect added] Upon defeating an enemy, creates a shield on yourself equal to the damage dealt for 3 turns
Blazing Flame PunchS3
Effect added
[Effect added] Increases damage dealt by 50% to enemies whose HP is not destroyed
Shockwave FistS2
Skill Change
(As-is) The chance of landing a Critical Hit increases by 50% for each harmful effect granted on the enemy target (To-be) The Critical Rate increases to 100% when attacking an enemy with harmful effects
Shockwave FistS2
Skill Change
(As-is) The chance of landing a Critical Hit increases by 50% for each harmful effect granted on the enemy target (To-be) The Critical Rate increases to 100% when attacking an enemy with harmful effects
Shockwave FistS2
Skill Change
(As-is) The chance of landing a Critical Hit increases by 50% for each harmful effect granted on the enemy target (To-be) The Critical Rate increases to 100% when attacking an enemy with harmful effects
Strong Vengeance (Passive)S3
Effect added
[Effect added] Increases your Attack Bar by 30% if you get harmful effects
Exorcism ResonanceS3
Effect added
[Effect added] Recovers your HP by 15% after using the skill
North Star's WisdomS2
Skill Change
(As-is) This attack won't land as a Glancing Hit (To-be) This attack will always land as a Critical Hit
North Star's WisdomS2
Skill Change
(As-is) This attack won't land as a Glancing Hit (To-be) This attack will always land as a Critical Hit
North Star's WisdomS2
Skill Change
(As-is) This attack won't land as a Glancing Hit (To-be) This attack will always land as a Critical Hit
Giant's BatS3
Skill Change
(As-is) Recovers your HP by 30% (To-be) Recovers HP of all allies by 20%
God's Shield (Passive)S3
Effect added
[Effect added] When allies are hit by a non-critical attack, increases your Attack Bar by 5% (up to 20%)
Overdrive (Passive)S3
Effect added
[Effect added] When attacked by an enemy, increases your Attack Power for 1 turn
DecimateS3
Skill Change
(As-is) The attack always lands as a Critical Hit on Light Monsters (To-be) Recovers your turn instantly when you defeat an enemy
Stone Monkey (Passive)S3
Skill Change
(As-is) Increases your Attack Bar by 20% whenever attacked under inability effects (To-be) Removes 1 beneficial effect from the enemy when you counterattack with [Stone Monkey (Passive)]
Horn of CheerS2
Skill Change1 turn → 2 turns
Grants Immunity on all allies for 1 turn 2 turns
Horn of CheerS2
Skill Change1 turn → 2 turns
Grants Immunity on all allies for 1 turn 2 turns
Horn of CheerS2
Skill Change1 turn → 2 turns
Grants Immunity on all allies for 1 turn 2 turns
Barrage ShotS1
Skill Change50% → 70%
Removes a beneficial effect with a 50% 70% chance
Coy Revenge (Passive)S3
Effect added
[Effect added] When the passive effect is stacked up to 5 times, removes all harmful effects (excluding inability effects) from yourself at the start of your turn
Fury of PunishmentS2
Effect added
[Effect added] When attacking the enemy without beneficial effects, Provokes the enemy for 2 turns
Fury of PunishmentS2
Effect added
[Effect added] When attacking the enemy without beneficial effects, Provokes the enemy for 2 turns
Bind: Demon BagS3
Skill Change1 → 2
Steals 1 2 beneficial effects from the enemy target
Star of ExplosionS2
Skill Change70% → 90%
The first attack installs a bomb that detonates after 2 turns with a 70% 90% chance
Star of ExplosionS2
Skill Change70% → 90%
The first attack installs a bomb that detonates after 2 turns with a 70% 90% chance
Magic Diffusion (Passive)S3
Skill Change
(As-is) Spreads harmful effects granted on the attacked target to a random enemy target (To-be) Prioritizes spreading the harmful effects to the enemy with the highest Attack Bar, excluding the original target
Magic Mastery (Passive)S3
Skill Change
(As-is) When the enemy removes harmful effects or an ally's beneficial effects, increases the Attack Bar of the ally with the highest Attack Bar by 30% and removes 1 harmful effect (To-be) When the enemy removes harmful effects or an ally's beneficial effects, increases the Attack Bar of yourself and the ally with the highest Attack Bar by 20% and removes 1 harmful effect
Moonlight BlowS3
Cooldown Changed5 turns → 4 turns
MAX cooldown: 5 turns 4 turns
Relentless StrikeS2
Effect added
[Effect added] The attack won't land as Glancing Hits
Relentless StrikeS2
Effect added
[Effect added] The attack won't land as Glancing Hits
Sharp StrikeS2
Skill Change
Inflicts Continuous Damage for 2 turns Applies Branding for 1 turn
Sharp StrikeS2
Skill Change
Inflicts Continuous Damage for 2 turns Applies Branding for 1 turn
Sharp StrikeS2
Skill Change
Inflicts Continuous Damage for 2 turns Applies Branding for 1 turn
Spirit ThrowS1
Skill Change
(As-is) Increases your Critical Rate by 30% on your next turn if you land a Critical Hit (To-be) Decreases the enemy's Attack Bar by 30% with a 75% chance
Spirit ThrowS1
Skill Change
(As-is) Increases your Critical Rate by 30% on your next turn if you land a Critical Hit (To-be) Decreases the enemy's Attack Bar by 30% with a 75% chance
Spirit ThrowS1
Skill Change
(As-is) Increases your Critical Rate by 30% on your next turn if you land a Critical Hit (To-be) Decreases the enemy's Attack Bar by 30% with a 75% chance
Spirit ThrowS1
Skill Change
(As-is) Increases your Critical Rate by 30% on your next turn if you land a Critical Hit (To-be) Decreases the enemy's Attack Bar by 30% with a 75% chance
Spirit ThrowS1
Skill Change
(As-is) Increases your Critical Rate by 30% on your next turn if you land a Critical Hit (To-be) Decreases the enemy's Attack Bar by 30% with a 75% chance
Constant Training (Passive)S3
Effect added
[Effect added] Always attacks with the advantageous attribute when Attack Power is maximized
Sura's SealS3
Skill Change
Eased the standard for the number of attacks increased according to the difference in Attack Power between the target and yourself
Anguish of the Underworld (Passive)S3
Skill Change
Increases the additional attack's Accuracy by 30%
StormfistS2
Skill Change
Eased the standard for the number of attacks increased according to your Attack Power
StormfistS2
Skill Change
Eased the standard for the number of attacks increased according to your Attack Power
StormfistS2
Skill Change
Eased the standard for the number of attacks increased according to your Attack Power
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Stat Changed
Stat Changed
Basic stats such as HP, Attack Power, and Defense will be adjusted. (Based on Awakened 6* MAX Lv.) (Before) HP: 8,895 / Attack: 725 / Defense: 659 (After) HP: 10,050 / Attack: 780 / Defense: 527
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Stat Changed
Stat Changed
Basic stats such as HP, Attack Power, and Defense will be adjusted. (Based on Awakened 6* MAX Lv.) (Before) HP: 9,555 / Attack: 703 / Defense: 637 (After) HP: 9,555 / Attack: 801 / Defense: 538
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Leader Skill Added
Leader Skill Added
Increases the Resistance of ally Monsters by 30%
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Leader Skill Added
Leader Skill Added
Increases the Attack Speed of ally Monsters in Guild content by 24%
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Leader Skill Added
Leader Skill Added
Increases the Accuracy of ally Monsters by 30%
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Leader Skill Added
Leader Skill Added
Increases the Defense of ally Monsters by 25%
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Leader Skill Added
Leader Skill Added
Increases the HP of ally Monsters in Guild content by 33%
DefendS2
Skill Fixed
In some languages, the term "Defend" will be unified to ensure consistency
DefendS2
Skill Fixed
In some languages, the term "Defend" will be unified to ensure consistency
Sand Blade (Passive)S3
Skill Change
When attacking on your turn: Recovers your HP by 3% for every harmful effect granted on the enemy Deals additional damage by 5% of your MAX HP