⚖️ Balance Patch #72
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Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank

January 24, 2025 Balance Patch

Patch #72 · 61 stored changes · S32
Tooth For a Tooth (Passive)S3
Skill Change
(As-is) Reflects 15% of damage back to the enemy (To-be) Decreases the damage taken by 10%
Outlaw (Passive)S3
Skill Change
(As-is) Each attack removes 1 beneficial effect granted on the enemy with a 100% chance (To-be) Each attack removes 1 beneficial effect granted on the enemy with a 75% chance
Great Sword of the EndS3
Cooldown Changed5 turns → 6 turns
MAX cooldown (5 turns 6 turns)
The Light ThundererS4
Skill Change
(As-is) While under the Thunderer state, your Critical Rate becomes 100% (To-be) While under the Thunderer state, your attacks will always land as a Critical Hit
Almighty Strength (Passive)S3
Skill Change
(As-is) Recovers the HP by 30% of the damage dealt. (To-be) Removes the inability effect on yourself and another ally whenever you fall under an inability effect, and instantly uses [Calm Mind] (Reusable in 6 turns)
Almighty Strength (Passive)S3
Skill Ups Changed
Lv. 2 Recovery +5% Lv.2 Cooltime Turn -1 Lv. 3 Recovery +5% Lv.3 Cooltime Turn -1 Lv. 4 Recovery +5% Lv.4 Cooltime Turn -1
Horn of FateS3
Effect added
[Effect added] Removes 1 harmful effect granted on the target
Elemental ThrowS1
Effect added
[Effect added] Removes 1 beneficial effect with a 20% chance
Elemental ThrowS1
Effect added
[Effect added] Removes 1 beneficial effect with a 20% chance
Elemental ThrowS1
Effect added
[Effect added] Removes 1 beneficial effect with a 20% chance
Elemental ThrowS1
Effect added
[Effect added] Removes 1 beneficial effect with a 20% chance
Elemental ThrowS1
Effect added
[Effect added] Removes 1 beneficial effect with a 20% chance
Black MeteorS3
Skill Change
(As-is) Each hit inflicts Continuous Damage for 2 turns (To-be) Each hit inflicts 2 Continuous Damage for 1 turn
Addicted Power (Passive)S3
Damage Increased20% → 40%
Increases the damage dealt by 20% 40% for every beneficial effect granted on yourself, up to 200%
Honored One (Passive)S3
Effect added
[Effect added] Increases your Defense for 1 turn whenever your turn ends
Magic Resistance (Passive)S3
Damage Increased50% → 100%
Increases the damage you deal by 50% 100% if you get a turn without getting attacked for 1 turn
Doom's ArrivalS3
Effect added
[Effect added] Provokes enemies for 3 turns if their Defense is 40% or lower than your Defense
Exorcist Consecutive KicksS2
Damage Increased
The damage of the final hit will increase by 13%
Exorcist Consecutive KicksS2
Damage Increased
The damage of the final hit will increase by 13%
Pitch-Black Chain AttackS3
Skill Change15% → 10%
Decreases your skill cooldown by 1 turn each if each hit's damage is 15% 10% or more of the enemy's MAX HP
Exorcist ShurikenS2
Skill Change
(As-is) The damage increases by 10% for every harmful effect granted on the enemy (To-be) Blocks enemies from removing harmful effects for 1 turn with a 50% chance
Exorcist ShurikenS2
Skill Change
(As-is) The damage increases by 10% for every harmful effect granted on the enemy (To-be) Blocks enemies from removing harmful effects for 1 turn with a 50% chance
Dragon's BreathS2
Skill Change
(As-is) Deals 30% more damage to targets with harmful effects, and absorbs Attack Bar by 20% each if you have no harmful effects (To-be) The first hit disturbs HP recovery for 2 turns, and the second hit absorbs Attack Bar by 20% from targets with harmful effects
Dragon's BreathS2
Skill Change
(As-is) Deals 30% more damage to targets with harmful effects, and absorbs Attack Bar by 20% each if you have no harmful effect (To-be) The first hit disturbs HP recovery for 2 turns, and the second hit absorbs Attack Bar by 20% from targets with harmful effects
Dragon's BreathS2
Skill Change
(As-is) Deals 30% more damage to targets with harmful effects, and absorbs Attack Bar by 20% each if you have no harmful effect (To-be) The first hit disturbs HP recovery for 2 turns, and the second hit absorbs Attack Bar by 20% from targets with harmful effects
Furious ChargeS2
Damage Increased
The damage will increase by 14%
Furious ChargeS2
Damage Increased
The damage will increase by 14%
Path of the Brave Warrior (Passive)S3
Damage Increased100% → 200%
The damage dealt to the enemy when you receive HP recovery increases significantly, up to 100% 200%
Dragon BombardmentS3
Skill Change15% → 20%
Decreases the HP of enemies with beneficial effects removed by 15% 20%
Duel of HonorS3
Skill Change
Both sides gain immunity against inability effects in the Duel. Both sides exchange [Skill 1] attacks 3 times 4 times
Bind: Hounds of HellS3
Effect added
[Effect added] The final hit grants Silence for 1 turn
Bind: Lord of HellS3
Cooldown Changed6 turns → 5 turns
MAX cooldown (6 turns 5 turns)
Chaos Magic CircleS3
Cooldown Changed7 turns → 6 turns
MAX cooldown (7 turns 6 turns)
Sweet ShoutS3
Cooldown Changed5 turns → 4 turns
MAX cooldown (5 turns 4 turns)
Triple CrushS3
Skill Change
(As-is) Attacks the enemy with an attack that won't land as a Glancing Hit to steal all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Combo / Triple Crush] will reset if the attack is not made until the finishing strike (To-be) Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and weakens its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill
Start of AttackingS3
Cooldown Changed6 turns → 5 turns
MAX cooldown (6 turns 5 turns)
Rageful Return (Passive)S3
Effect added
[Effect added] Decreases the Attack Bar of enemies by 30% when dealing damage with [Rageful Return]
Deadly Seduction(Passive)S3
Effect added
[Effect added] Increases your Attack Bar by 15%, up to 60%, whenever an enemy recovers HP
Shadow AssaultS3
Skill Change
(As-is) Disturbs HP recovery for 2 turns (To-be) Additional assault won't land as a Glancing Hit
Spell of RemovalS3
Skill Change
(As-is) Per removed harmful effect, increases Attack Bar by 5% each, up to 30% (To-be) Grants Immunity on all allies for 1 turn. Grants Immunity on the allies with harmful effects removed for 2 turns
Shooting StarS3
Skill Change
(As-is) Blocks beneficial effects (To-be) Leaves a Branding effect for 2 turns
DecelerateS2
Skill Change10% → 20%
Absorbs Attack Bar by 10% 20%
Spirit's CurseS3
Effect added
[Effect added] Removes 1 beneficial effect granted on the target
Chocolatier Blessing (Passive)S3
Skill Fixed
Fixed an issue where the skill would activate against reflected damage
Against the Current (Passive)S3
Skill Fixed
Fixed an issue where the skill would not function correctly
Rite of AshesS3
Skill Fixed
The skill cooldown of the Monster using the skill will no longer decrease when attacking with other allies during a coop attack
Attack CommandS3
Skill Fixed
Fixed an issue where the skill wouldn't activate correctly
Rite of AshesS3
Skill Fixed
Fixed an issue where harmful effects were removed from allies with higher HP value if the HP ratio of allies was the same. (Allies with lower HP value will be cleansed.)
Silent ReaperS3
Skill Fixed
Fixed an issue where the cooldown time would decrease by an additional turn if the target defeated by the skill had been Silenced
Concentrated AttackS3
Skill Fixed
Fixed an issue where the [Counterattack/Co-op Attack DMG +] effect of Artifacts would not apply when the Monster was the last one left on the battlefield
Might · Resurrection (Passive)S3
Skill Fixed
Fixed an issue where, if the skill was on cooldown prior to entering the Thunderer state, the Monster could not revive even after the skill became ready following the transformation
Soul DevourerS2
Skill Fixed
Fixed an issue where the [Life Drain +] effect of Artifacts would not apply
Sword of the DesertS3
Skill Fixed
Fixed an issue where the skill would not deal the correct amount of damage
Eternal ScarS3
Skill Fixed
Skill animation and visual effects will be added when decreasing the Attack Bar of enemies
Deadly WaveS2
Skill Fixed
Fixed an issue where the skill would not activate properly when used
Deadly WaveS2
Skill Fixed
Fixed an issue where the skill would not activate properly when used
Deadly WaveS2
Skill Fixed
Fixed an issue where the skill would not activate properly when used
Horn of CheerS2
Skill Fixed
The skill AI will be improved to use the skill in more appropriate conditions
Horn of CheerS2
Skill Fixed
The skill AI will be improved to use the skill in more appropriate conditions
Horn of CheerS2
Skill Fixed
The skill AI will be improved to use the skill in more appropriate conditions
Rock OnS1
Skill Fixed
Fixed an issue where the skill wouldn't activate correctly