⚖️ Balance Patch #89
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Cutoffs P1: 810 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank

March 28, 2026 Balance Patch

Patch #89 · 66 stored changes · S36
Spear of Penetration (Passive)S3
Skill Change
(As-is) When attacking on your turn, deals damage that ignores Defense in proportion to the Attack Speed difference, and increases your Attack Speed for 1 turn. [Automatic Effect] (To-be) Deals damage that ignores Defense in proportion to the Attack Speed difference in boss battles.
To Live or To Die (Passive)S3
Effect and value changed
[Effect and value changed] Rolls 2 dice every turn to revive all dead allies 1 dead ally if you get the same number. The amount of HP after revival is decreased by 30%.
Dragon's BreathS2
Value changed15% → 10%
[Value changed] Attacks all enemies 2 times to absorb their Attack Bar by 15% 10% on each hit.
Dragon's BreathS2
Value changed15% → 10%
[Value changed] Attacks all enemies 2 times to absorb their Attack Bar by 15% 10% on each hit.
Dragon's BreathS2
Value changed15% → 10%
[Value changed] Attacks all enemies 2 times to absorb their Attack Bar by 15% 10% on each hit.
Dragon Scales (Passive)S3
Effect changed
[Effect changed] When granted with the same harmful effect again, reflects the harmful effect back to the caster caster and a random enemy.
Rageful Return (Passive)S3
Effect changed
[Effect changed] The activation of [Rageful Return] decreases the Attack Bar of enemies by 30% removes 1 beneficial effect with a 50% chance.
Flow (Passive)S3
Value changed
[Value changed] The damage increased in proportion to your current HP is increased by 15%.
Vermilion Blood (Passive)S3
Value changed15% → 10%
[Value changed] Decreases your HP by 15% 10% at the start of your turn.
EmberstormS3
Skill Change
(As-is) Attacks all enemies to stun them for 1 turn, blocks them from receiving beneficial effects for 2 turns, and then decreases their Attack Bar by 50%. The damage dealt to enemies granted with a harmful effect increases by 50%. (To-be) Attacks all enemies to decrease their Attack Bar by 100%.
Spinning Roundhouse KickS3
Value changed5 turns → 4 turns
[Value changed] MAX cooldown (5 turns 4 turns)
Purifying MediationS2
Value changed20% → 30%
[Value changed] Recovers the HP of allies with harmful effects removed by 20% 30%.
Purifying MediationS2
Value changed20% → 30%
[Value changed] Recovers the HP of allies with harmful effects removed by 20% 30%.
Law EnforcementS3
Value changed5 turns → 4 turns
[Value changed] MAX cooldown (5 turns 4 turns)
Divine JudgmentS3
Skill Change
(As-is) Attacks all enemies 3 times to disturb HP recovery for 2 turns. If the total damage enemies received during battle is greater than or equal to that of the allies, each hit decreases their Defense and blocks them from removing harmful effects for 2 turns. Otherwise, each hit leaves a Branding effect and grants Silence for 2 turns. (To-be) Attacks all enemies 3 times to block them from removing harmful effects for 1 turn. If the total damage enemies received during battle is greater than or equal to that of the allies, each hit decreases their Defense and Attack Speed for 2 turns.
Summary JusticeS3
Value changed50% → 80%
[Value changed] Increases the damage dealt to enemies with Attack Power lower than yours by 50% 80%.
Steel SwordsmanshipS2
Value changed4 turns → 3 turns
[Value changed] MAX cooldown (4 turns 3 turns)
Steel SwordsmanshipS2
Value changed4 turns → 3 turns
[Value changed] MAX cooldown (4 turns 3 turns)
Steel SwordsmanshipS2
Value changed4 turns → 3 turns
[Value changed] MAX cooldown (4 turns 3 turns)
Time to be Happy (Passive)S3
Value changed15% → 30%
[Value changed] Increases the HP recovery amount that allies receive by 15% 30%
LightningS3
Effect changed
[Effect changed] Attacks all enemies to decrease their Attack Power for 2 turns grant Seal for 1 turn.
Mechanical FistS1
Effect changed
[Effect changed] Attacks the enemy to increase the chance of landing a Glancing Hit for 2 turns grant Silence for 1 turn with a 50% chance.
Mechanical FistS1
Effect changed
[Effect changed] Attacks the enemy to increase the chance of landing a Glancing Hit for 2 turns grant Silence for 1 turn with a 50% chance.
Mechanical FistS1
Effect changed
[Effect changed] Attacks the enemy to increase the chance of landing a Glancing Hit for 2 turns grant Silence for 1 turn with a 50% chance.
Mechanical FistS1
Effect changed
[Effect changed] Attacks the enemy to increase the chance of landing a Glancing Hit for 2 turns grant Silence for 1 turn with a 50% chance.
Mechanical FistS1
Effect changed
[Effect changed] Attacks the enemy to increase the chance of landing a Glancing Hit for 2 turns grant Silence for 1 turn with a 50% chance.
Crushing SwipeS2
Effect and value changed
[Effect and value changed] The first hit removes all beneficial effects 1 beneficial effect.
Crushing SwipeS2
Effect and value changed
[Effect and value changed] The first hit removes all beneficial effects 1 beneficial effect.
Crushing SwipeS2
Cooldown Changed
MAX cooldown (4 turns→ 3 turns)
Crushing SwipeS2
Cooldown Changed
MAX cooldown (4 turns→ 3 turns)
Aether StoneS3
Effect changed
[Effect changed] Attacks all enemies to block them from removing harmful effects leave a Branding effect for 2 turns.
Synergistic Effect (Passive)S3
Effect changed
[Effect changed] If an enemy decreases the Attack Bar of an ally on its turn, increases the Attack Bar of all allies by 15% your Attack Bar by 50% and the Attack Bar of all other allies by 15%.
Chain Combo AttackS3
Value changed
[Value changed] MAX cooldown (6 turns→ 5 turns)
Bind: Lord of HellS3
Effect changed
[Effect changed] The Lord of Hell has 50% increased Critical Damage deals 50% increased damage.
Eye of the Desert (Passive)S3
Skill Change
(As-is) A blade disc attacks a random enemy to remove 1 beneficial effect and stun for 1 turn when you attack on your turn. Increases your Attack Bar by 20% after the attack. (To-be) Attacks a random enemy to remove 1 beneficial effect, stun for 1 turn, and leave a Branding effect for 1 turn. (Branding comes after beneficial effect removal)
Sword of the Supreme Sky WolfS4
Effect and value changed
[Effect and value changed] Ignores all beneficial effects that decrease damage taken Enemies defeated by this attack cannot be revived during battle.
Sword of the Supreme Sky WolfS4
Effect and value changed
[Effect and value changed] Ignores all beneficial effects that decrease damage taken Enemies defeated by this attack cannot be revived during battle.
Sword of the Supreme Sky WolfS4
Effect and value changed
[Effect and value changed] Ignores all beneficial effects that decrease damage taken Enemies defeated by this attack cannot be revived during battle.
Sword of the Supreme Sky WolfS4
Effect and value changed
[Effect and value changed] Ignores all beneficial effects that decrease damage taken Enemies defeated by this attack cannot be revived during battle.
Sword of the Supreme Sky WolfS4
Effect and value changed
[Effect and value changed] Ignores all beneficial effects that decrease damage taken Enemies defeated by this attack cannot be revived during battle.
Sword of the Supreme Sky WolfS4
Damage Increased
Damage is increased by 20%.
Sword of the Supreme Sky WolfS4
Damage Increased
Damage is increased by 20%.
Sword of the Supreme Sky WolfS4
Damage Increased
Damage is increased by 20%.
Sword of the Supreme Sky WolfS4
Damage Increased
Damage is increased by 20%.
Sword of the Supreme Sky WolfS4
Damage Increased
Damage is increased by 20%.
Coffin BashS2
Value changed
[Value changed] Damage is increased by approximately 11%.
Coffin BashS2
Value changed
[Value changed] Damage is increased by approximately 11%.
Coffin BashS2
Value changed
[Value changed] Damage is increased by approximately 11%.
Ground ReversalS3
Percentage changed50% → 60%
[Percentage changed] Attacks all enemies to decrease their Defense for 2 turns with a 50% 60% chance
Eternal Revenge (Passive)S3
Effect added
[Effect added] Recovers your HP by 15% after counterattacking with the passive effect.
Cherished Tombstone (Passive)S3
Effect changed
[Effect changed] For each Cherished Tombstone on the ally side, recovers your HP by 15% HP of all allies by 10% at the start of your turn.
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Leader Skill Changed
Leader Skill Changed
Increases the Accuracy of ally Water Monsters by 55%. Increases the HP of ally Monsters in Guild content by 38%.
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Leader Skill Changed
Leader Skill Changed
Increases the Accuracy of ally Fire Monsters by 55%. Increases the Attack Speed of ally Monsters in Guild content by 28%.
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Leader Skill Changed
Leader Skill Changed
Increases the Accuracy of ally Wind Monsters by 55%. Increases the Accuracy of ally Monsters in Guild content by 48%.
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Leader Skill Changed
Leader Skill Changed
Increases the Accuracy of ally Light Monsters by 55%. Increases the Defense of ally Monsters in Guild content by 38%.
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Leader Skill Changed
Leader Skill Changed
Increases the Accuracy of ally Dark Monsters by 55%. Increases the Attack Power of ally Monsters in Guild content by 38%.
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Awakening Effect Changed
Awakening Effect Changed
Increases Resistance by 25% Increases Critical Rate by 15%
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Awakening Effect Changed
Awakening Effect Changed
Increases Resistance by 25% Increases Attack Speed by 15
Sleeve AttackS3
Skill Fixed
Fixed an issue where the Attack Bar decreasing effect was activated at an abnormal timing.
Spiritual Bond (Passive)S3
Skill Fixed
Fixed an issue where the amount of HP shared to the ally with the worst HP condition was based on your current HP instead of your MAX HP.
Steel SwordsmanshipS2
Skill Description Changed
(As-is) Attacks the enemy 2 times to decrease its Defense with an 80% chance and stuns for 1 turn with a 50% chance. (To-be) Attacks the enemy 2 times to decrease its Defense for 2 turns with an 80% chance and stun for 1 turn with a 50% chance.
Steel SwordsmanshipS2
Skill Description Changed
(As-is) Attacks the enemy 2 times to decrease its Defense with an 80% chance and stuns for 1 turn with a 50% chance. (To-be) Attacks the enemy 2 times to decrease its Defense for 2 turns with an 80% chance and stun for 1 turn with a 50% chance.
Steel SwordsmanshipS2
Skill Description Changed
(As-is) Attacks the enemy 2 times to decrease its Defense with an 80% chance and stuns for 1 turn with a 50% chance. (To-be) Attacks the enemy 2 times to decrease its Defense for 2 turns with an 80% chance and stun for 1 turn with a 50% chance.
Blessing of Pain (Passive)S3
Skill Description Changed
(As-is) Removes 1 harmful effect granted on yourself at the start of your turn. Each time an ally is granted with a harmful effect, increases the Attack Bar of the affected ally and yourself by 20%, up to 60%. This effect does not apply to allies with the same skill. [Automatic Effect] (To-be) Removes 1 harmful effect granted on yourself at the start of your turn. Each time an ally is granted with a harmful effect, increases the Attack Bar of the affected ally and yourself by 20%, up to 60%. This effect does not accumulate with that of the same skill. [Automatic Effect]
CounterblowS3
Skill Description Changed
(As-is) Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (To-be) Provokes all enemies for 1 turn with a 70% chance, and counterattacks every time you take damage for 3 turns.
CounterblowS3
Skill Description Changed
(As-is) Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (To-be) Provokes all enemies for 1 turn with a 70% chance, and counterattacks every time you take damage for 3 turns.