May 29, 2026 Balance Patch
Patch #91 · 60 stored changes · S37
World Tree Roots (Passive)S3
Value changed20% → 10%
[Value changed] Increases your Attack Bar by 20% 10% whenever an ally with a Shield is attacked.
World Tree FragmentS3
Skill Change
(As-is) Attacks all enemies 3 times to remove all beneficial effects with a 40% chance on each hit. (To-be) Attacks all enemies 1 tine to remove all beneficial effects and disturb HP recovery for 2 turns.
World Tree FragmentS3
Damage Increased
Total damage is increased by approximately 10%.
World Tree Wisdom (Passive)S3
Effect added
[Effect added] When you grant a Shield on an ally, also decreases their chance of receiving a Critical Hit for 1 turn.
World Tree BlessingS3
Skill Change
(As-is) When you take fatal damage, offsets the damage once during battle and activates [Enhanced Immortal Light]. (To-be) If the skill is not on cooldown at the moment of death, revives with 30% HP and activates [Enhanced Immortal Light].
Seed of DoomS3
Percentage changed50% → 80%
[Percentage changed] When attacking on your turn while [Final Lightning] is on cooldown, stuns the enemy with a 50% 80% chance.
Dragon's BreathS2
Skill Change
(As-is) Each hit disturbs HP recovery for 2 turns and absorbs their Attack Bar by 10%. (To-be) Each hit has a 40% chance to disturb HP recovery for 2 turns and absorb Attack Bar by 10%.
Dragon's BreathS2
Skill Change
(As-is) Each hit disturbs HP recovery for 2 turns and absorbs their Attack Bar by 10%. (To-be) Each hit has a 40% chance to disturb HP recovery for 2 turns and absorb Attack Bar by 10%.
Dragon's BreathS2
Skill Change
(As-is) Each hit disturbs HP recovery for 2 turns and absorbs their Attack Bar by 10%. (To-be) Each hit has a 40% chance to disturb HP recovery for 2 turns and absorb Attack Bar by 10%.
Dragon Scales (Passive)S3
Value changed10% → 15%
[Value changed] Recovers your HP by 10% 15% when reflecting harmful effects.
Unsheathed Claws (Passive)S3
Effect added
[Effect added] If your HP is full at the start of your turn, defends the ally with the lowest HP for 1 turn.
Spirits of Wolf WarriorsS3
Skill Change
(As-is) Each hit increases cooldown by 1 turn and decreases Attack Speed for 2 turns. (To-be) Each hit has a 50% chance to increase cooldown by 1 turn and decrease Attack Speed for 2 turns.
Spurt (Passive)S3
Effect removed
[Effect removed] Decreases the damage you take from enemies with lower Attack Speed than yours by 50%.
Spurt (Passive)S3
Value changed50% → 30%
[Value changed] Increases your Crit Rate by 50% 30% when attacking enemies with lower Attack Speed than yours.
CrushS3
Effect added
[Effect added] The attack on the selected target will always land as a Critical Hit.
Giant's BatS3
Value changed60% → 80%
[Value changed] Decreases the Attack Bar by 60% 80% if your MAX HP is higher than the enemy's.
Shadow Within Me (Passive)S3
Value changed50% → 100%
[Value changed] Recovers your HP by 50% 100% of the counterattack damage dealt.
DaydreamS3
Skill Change
(As-is) Puts all enemies to sleep for 1 turn (To-be) Decreases the cooldown of all allies by 1 turn.
DaydreamS3
Value changed50% → 30%
[Value changed] Recovers the HP of all allies by 50% 30%.
Predicted FutureS2
Skill Change
(As-is) Removes all beneficial effects on all enemies with a 90% chance. Decreases the Attack Speed of enemies with beneficial effects removed for 2 turns. (To-be) Removes all beneficial effects on all enemies with a 90% chance. Inflicts Continuous Damage equal to the number of beneficial effects removed for 2 turns. In addition, decreases the Attack Speed of all enemies for 2 turns.
Start and EndS3
Value changed2 → 3 turns
[Value changed] Grants Immunity on all allies for 2 3 turns.
Revolver KickS2
Percentage changed60% → 80%
[Percentage changed] The first hit removes 1 beneficial effect with a 60% 80% chance.
Revolver KickS2
Percentage changed60% → 80%
[Percentage changed] The first hit removes 1 beneficial effect with a 60% 80% chance.
Revolver KickS2
Percentage changed60% → 80%
[Percentage changed] The first hit removes 1 beneficial effect with a 60% 80% chance.
Firefly ShotS3
Skill Change
(As-is) Attacks the enemy to destroy its MAX HP and increase cooldown. (To-be) Attacks the enemy to deal damage ignoring its Defense.
Firefly ShotS3
Damage Decreased
The damage amount is decreased from the skill change.
Flying StrikeS3
Cooldown Changed5 turns → 4 turns
MAX cooldown (5 turns 4 turns)
Kick-Punch-KickS2
Value changed10% → 15%
[Value changed] Recovers your HP by 10% 15% when attacking an enemy granted with a harmful effect.
Kick-Punch-KickS2
Value changed10% → 15%
[Value changed] Recovers your HP by 10% 15% when attacking an enemy granted with a harmful effect.
Rule Breaker (Passive)S3
Effect added
[Effect added] At the start of your turn, decreases the cooldown of the ally, excluding yourself, with the highest Attack Bar by 1 turn.
Elemental FragmentS2
Skill Change
(As-is) The first attack inflicts Continuous Damage for 2 turns, and the second hit blocks harmful effect removal for 2 turns. (To-be) Each hit inflicts Continuous Damage for 2 turns and blocks harmful effect removal for 2 turns.
Elemental FragmentS2
Skill Change
(As-is) The first attack inflicts Continuous Damage for 2 turns, and the second hit blocks harmful effect removal for 2 turns. (To-be) Each hit inflicts Continuous Damage for 2 turns and blocks harmful effect removal for 2 turns.
Elemental FragmentS2
Skill Change
(As-is) The first attack inflicts Continuous Damage for 2 turns, and the second hit blocks harmful effect removal for 2 turns. (To-be) Each hit inflicts Continuous Damage for 2 turns and blocks harmful effect removal for 2 turns.
Black MeteorS3
Skill Change
(As-is) Ignores Defense by 50% per harmful effect granted on the enemy. (To-be) Ignores Defense if the enemy is granted with a harmful effect.
Law EnforcementS3
Value changed15% → 25%
[Value changed] Enemy Target: Decreases its HP by 15% per effect removed, up to 60% by 25%, up to 75%. Ally Target: Recovers its HP by 15% 25% per effect removed.
Plasma BombS3
Effect changed
[Effect changed] Installs a bomb that detonates after 2 turns on all enemies, excluding the target including the target.
Plasma BombS3
Damage Decreased
The damage of the bomb that detonates after 1 turn installed on the target is decreased by approximately 49%.
Eternity (Passive)S3
Cooldown Changed10 turns → 9 turns
MAX cooldown (10 turns 9 turns)
Cycle of EternityS3
Effect changed
[Effect changed] Attacks all enemies to remove steal all beneficial effects.
Ventriloquism (Passive)S3
Percentage changed50% → 70%
[Percentage changed] Removes 1 beneficial effect with a 50% 70% chance.
Thunderous Killer StrikeS3
Skill Change
(As-is) Deals additional damage in proportion to the difference between your Attack Power and the enemy's. (To-be) Deals additional damage in proportion to your Attack Power if your Attack Power is higher than the enemy's.
Demon Destroyer FistS3
Effect changed
[Effect changed] Grants Soul Protection Invincible and Immunity on yourself for 1 turn each.
Exorcism ResonanceS3
Value changed40% → 60%
[Value changed] Deals 40% 60% of the enemy target's MAX HP as damage.
Deer Steps (Passive)S3
Value changed
[Value changed] Whenever an ally, including yourself, attacks the enemy with a Critical Hit, increases your Attack Power and Defense by 5%, up to 100% by 10%, up to 150%.
Mask of DevilS3
Effect added
[Effect added] Decreases the ally target's chance of receiving a Critical Hit for 3 turns.
Eye of the Desert (Passive)S3
Effect changed
[Effect changed] An eagle/blade disc attacks a random enemy to leave a Branding effect for 1 turn decrease its Defense for 1 turn.
Harmless PrankS3
Skill Change
(As-is) Disturbs HP recovery for 2 turns (To-be) grants Oblivion for 1 turn.
Soul SnatcherS2
Skill Change
(As-is) Blocks harmful effect removal for 2 turns (To-be) absorbs Attack Bar by 30%
Soul SnatcherS2
Skill Change
(As-is) Blocks harmful effect removal for 2 turns (To-be) absorbs Attack Bar by 30%
Soul SnatcherS2
Skill Change
(As-is) Blocks harmful effect removal for 2 turns (To-be) absorbs Attack Bar by 30%
Phantom LightS3
Effect added
[Effect added] Enemies defeated by this attack cannot be revived during battle.
NightmareS3
Skill Change
(As-is) If the enemy is asleep, attacks with a 100% Critical Rate (To-be) guaranteed Critical Hit.
Crime AlertS3
Value changed50% → 70%
[Value changed] Attacks all enemies to decrease their Attack Bar by 50% 70%
ArrestS2
Percentage changed80% → 100%
[Percentage changed] Attacks the enemy to stun for 1 turn and decrease its Attack Speed for 2 turns with an 80% 100% chance each.
ArrestS2
Percentage changed80% → 100%
[Percentage changed] Attacks the enemy to stun for 1 turn and decrease its Attack Speed for 2 turns with an 80% 100% chance each.
Illusion MagicS3
Value changed50% → 70%
[Value changed] Decreases the cooldown of [Illusion Magic] by 3 turns if your HP is at 50% 70% or below after balancing the HP ratio.
Elaborate Plan (Passive)S3
Effect added
[Effect added] Grants Vampire on yourself for 1 turn when you are attacked with a Glancing Hit.
Fatal Extinctive BulletS3
Skill AI Improved
Fixed an issue where the skill was used only when the enemy had beneficial effects in normal battle.