Increases the Critical Rate of ally monsters in the Arena by 33%.
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Seal of Water] is automatically activated if the enemy dies.
Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. The damage is proportionate to the enemy's MAX HP.
When hit by a Critical Hit, decreases the damage taken by half and removes all harmful effects. Additionally, recovers your HP by 10% and the HP of the ally with the lowest HP ratio (excluding yourself) by 10% at the start of each turn. [Automatic Effect]
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