Ifrit (Dark) Dark · Support · 5★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,299 G2: 1,397 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Ifrit (Dark)
Name Ifrit
Element Dark
Archetype Support
Natural Stars
Skill-ups to Max
×11
Base Stats ⓘ
HP 9,555
25th %ile: 11040
Median: 11370
75th %ile: 11700
Ifrit (Dark): 9,555
10050 12345
ATK 637
25th %ile: 648
Median: 703
75th %ile: 725
Ifrit (Dark): 637
571 801
DEF 703
25th %ile: 670
Median: 703
75th %ile: 725
Ifrit (Dark): 703
604 790
SPD 99
25th %ile: 100
Median: 101
75th %ile: 104
Ifrit (Dark): 99
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Ifrit (Dark): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Ifrit (Dark): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Ifrit (Dark): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill All

Increases the HP of ally monsters by 33%.

Stat: HP Bonus: +33%

Mega Smash
Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Max Skill: +25% Harmful Effect Rate +25% Damage
Mult: ATKSPD ATK*(SPD + 210)/70
Effects: Continuous DMG
▸Damage +5%
▸Effect Rate +10%
▸Damage +10%
▸Damage +10%
▸Effect Rate +15%
Super Crush
Super Crush AOE

Attacks all enemies to deal damage proportionate to their MAX HP and stun them for 1 turn with a 40% chance. Decreases the Attack Bar of enemies that are not stunned after the attack by 70% with a 100% chance.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Harmful Effect Rate +20% Damage
Mult: ATK 2.0*ATK + 0.15*Target MAX HP
Effects: Stun Decrease ATB
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Cooltime Turn -1
Conversion of Magic (Passive)
Conversion of Magic (Passive) Passive

Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 5% for each harmful effect removed. In addition, your Attack Bar increases by 15% for each harmful effect remaining on the ally after attacking each turn. [Automatic Effect]

Max Skill: (no skill-ups)
Effects: Cleanse Heal Increase ATB
⚖️
No recorded balance patches for Ifrit (Dark).
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