Increases the HP of ally monsters in Guild Content by 33%.
Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Deals damage proportionate to your MAX HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy's HP becomes lower.
Attacks all enemies with a deadly wrath, dealing damage proportionate to your MAX HP 2 times, and Brands them for 2 turns. In addition, creates a shield that's equivalent to 10% of the inflicted damage on all allies for 2 turns. The cooldown of [Deadly Wrath] will be reset and your Attack Bar will be increased by 50% if an ally or enemy gets defeated while the skill is on cooldown.
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