Dice Magician (Wind) Wind · Support · 4★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,299 G2: 1,400 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Dice Magician (Wind)
Name Dice Magician
Element Wind
Archetype Support
Natural Stars
Skill-ups to Max
×9
Base Stats ⓘ
HP 9,225
25th %ile: 11040
Median: 11370
75th %ile: 11700
Dice Magician (Wind): 9,225
10050 12345
ATK 615
25th %ile: 648
Median: 703
75th %ile: 725
Dice Magician (Wind): 615
571 801
DEF 582
25th %ile: 670
Median: 703
75th %ile: 725
Dice Magician (Wind): 582
604 790
SPD 101
25th %ile: 100
Median: 101
75th %ile: 104
Dice Magician (Wind): 101
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Dice Magician (Wind): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Dice Magician (Wind): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Dice Magician (Wind): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Roll Dice
Roll Dice 2x Hits

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

Max Skill: +30% Damage
Mult: ATK 1.9*ATK x 2
Effects: Unrecoverable Decrease DEF Increase Glancing Hit Chance Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
Unlucky 7
Unlucky 7 AOE

Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 3.0*ATK
Effects: Stun Decrease ATK SPD Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
To Live or To Die (Passive)
To Live or To Die (Passive) Passive

Rolls 2 dice every turn to recover your HP, and revives 1 dead ally if you get the same number. The larger the sum of the dice, the more HP you recover and the more HP the revived ally will have. The smaller the sum of the dice, the larger the increase in the revived ally's Attack Bar. [Automatic Effect]

Max Skill: (no skill-ups)
Effects: Revive Heal Increase ATB
⚖️
No recorded balance patches for Dice Magician (Wind).
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