Benedict (Light) Light · Attack · 5★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,199 G1: 1,300 G2: 1,400 G3: 1,484 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
47.8%
Pick Rate
0.1%
247 games
Ban Rate
14.2%
Lead Rate
4.0%
Avg Pick Pos
4.03
1st: 0.4% · Last: 42.5%
Trend (7D / 30D)
WR 7d -4.7% 30d 0.0%
Pick 7d +0.0% 30d +0.0%
🧬 Monster Profile
Benedict (Light)
Name Benedict
Element Light
Archetype Attack
Family Weapon Master
Natural Stars
Skill-ups to Max
×12
Awaken Bonus
✨ Increases CRI Rate by 15%
Base Stats ⓘ
HP 10,050
25th %ile: 9885
Median: 10215
75th %ile: 10545
Benedict (Light): 10,050
9390 12345
ATK 845
25th %ile: 812
Median: 845
75th %ile: 867
Benedict (Light): 845
747 1098
DEF 626
25th %ile: 593
Median: 615
75th %ile: 637
Benedict (Light): 626
406 714
SPD 102
25th %ile: 101
Median: 103
75th %ile: 105
Benedict (Light): 102
95 123
CR 30%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Benedict (Light): 30%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Benedict (Light): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Benedict (Light): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill All

Increases the Accuracy of ally monsters by 41%.

Stat: Accuracy Bonus: +41%

Glaive Slash
Glaive Slash 2x Hits

Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.

Max Skill: +20% Harmful Effect Rate +25% Damage
Mult: ATK 1.9*ATK x 2
Effects: Unrecoverable
▸Damage +5%
▸Effect Rate +5%
▸Damage +10%
▸Damage +10%
▸Effect Rate +15%
Weakness Shot
Weakness Shot 4x Hits

Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy's HP condition is bad.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +35% Damage
Mult: ATK ATK*(3.1 - 1.2*Target HP%) x 4
Effects: Brand Increase Damage
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Final Strike (Passive)
Final Strike (Passive) Passive

Attacks additionally to deal damage that ignores the enemy's Defense and death resistance effects when you attack the enemy on your turn. This attack absorbs 30% of the enemy target's Attack Bar if the enemy's HP exceeds 30% and deals 20% increased damage if it's 30% or below. [Automatic Effect]

Max Skill: +20% Damage
Mult: ATK 1.4*ATK
Effects: Additional Attack Absorb ATB Increase Damage Ignore DEF
▸Damage +5%
▸Damage +15%

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 7341 47.0% 0.3% 15.0%
Punisher 3 216 49.5% 0.1% 13.9%
Guardian 1 30 33.3% 0.1% 16.7%
Guardian 2-3 2 100.0% 0.0% 0.0%

November 24, 2025 Balance Patch

November 24, 2025 · Patch #83 · 1 change
Full patch ↗
Final Strike (Passive)S3
Damage Increased
Damage is increased by approximately 16%.

July 24, 2024 Balance Patch

July 24, 2024 · Patch #69 · 1 change
Full patch ↗
Final Strike (Passive)S3
Skill Change
(As-is) Additional attack deals damage that ignores death resistance effects if the enemy target's HP is 30% or below (To-be) Additional attack deals damage that ignores death resistance effects with no required condition. Deals 20% increased damage to the enemy target if its HP is at 30% or below

May 30, 2023 Balance Patch

May 30, 2023 · Patch #60 · 1 change
Full patch ↗
Final Strike (Passive)S3
Damage Increased
Damage increased by 20%

January 29, 2023 Balance Patch

January 29, 2023 · Patch #58 · 2 changes
Full patch ↗
Final Strike (Passive)S3
Skill Change
Deals damage that ignores Defense resists death if the target enemy's HP is at 30% or below
Final Strike (Passive)S3
Effect added
[Effect added] Additional attack always deals damage that ignores Defense (the damage that ignores Defense will be adjusted as the condition has been removed)

May 30, 2022 Balance Patch

May 30, 2022 · Patch #52 · 1 change
Full patch ↗
Final Strike (Passive)S3
Skill Fixed
Fixed the error of damage amplification effects based on skill level not being applied properly

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Leo (Wind)5321.46%
58.5%
Vivachel (Dark)4016.19%
40.0%
Shi Hou (Water)3915.79%
41.0%
Fern (Wind)3714.98%
51.4%
Xing Zhe (Wind)3313.36%
45.5%
Haegang (Water)3212.96%
56.3%
Vanessa (Fire)3112.55%
45.2%
Woosa (Water)3112.55%
35.5%
Gapsoo (Dark)3012.15%
36.7%
Stark (Wind)2710.93%
33.3%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Benedict (Light)+Vanessa (Fire)Benedict (Light) + Vanessa (Fire)
8032.39%
50.0%
Benedict (Light)+Seara (Wind)Benedict (Light) + Seara (Wind)
6024.29%
55.0%
Benedict (Light)+Sonia (Wind)Benedict (Light) + Sonia (Wind)
5823.48%
53.4%
Benedict (Light)+Adriana / Pure Vanilla Cookie (Water)Benedict (Light) + Adriana / Pure Vanilla Cookie (Water)
4819.43%
60.4%
Benedict (Light)+Wolyung (Dark)Benedict (Light) + Wolyung (Dark)
3212.96%
46.9%
Benedict (Light)+Shi Hou (Water)Benedict (Light) + Shi Hou (Water)
2811.34%
32.1%
Benedict (Light)+Wedjat (Light)Benedict (Light) + Wedjat (Light)
2610.53%
53.8%
Benedict (Light)+Dominic (Wind)Benedict (Light) + Dominic (Wind)
249.72%
37.5%
Benedict (Light)+Giana (Dark)Benedict (Light) + Giana (Dark)
228.91%
59.1%
Benedict (Light)+Tetsuya / Megumi Fushiguro (Fire)Benedict (Light) + Tetsuya / Megumi Fushiguro (Fire)
197.69%
57.9%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
💡 Data updates regularly · Click any monster to view detailed matchup analysis