Magic Order Elementalist (Light) Light · Support · 5★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,297 G2: 1,395 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Magic Order Elementalist (Light)
Name Magic Order Elementalist
Element Light
Archetype Support
Natural Stars
Skill-ups to Max
×10
Base Stats ⓘ
HP 10,545
25th %ile: 11040
Median: 11370
75th %ile: 11700
Magic Order Elementalist (Light): 10,545
10050 12345
ATK 637
25th %ile: 648
Median: 703
75th %ile: 725
Magic Order Elementalist (Light): 637
571 801
DEF 637
25th %ile: 670
Median: 703
75th %ile: 725
Magic Order Elementalist (Light): 637
604 790
SPD 100
25th %ile: 100
Median: 101
75th %ile: 104
Magic Order Elementalist (Light): 100
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Magic Order Elementalist (Light): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Magic Order Elementalist (Light): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Magic Order Elementalist (Light): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill All

Increases the Attack Speed of ally monsters by 21%.

Stat: Attack Speed Bonus: +21%

Elemental Throw
Elemental Throw

Attacks the enemy to remove 1 beneficial effect with a 20% chance and disturb its HP recovery for 2 turns with a 50% chance.

Max Skill: +25% Harmful Effect Rate +25% Damage
Mult: ATK 3.8*ATK
Effects: Unrecoverable Remove Buff
▸Damage +5%
▸Damage +5%
▸Effect Rate +5%
▸Damage +15%
▸Effect Rate +20%
Elemental Fragment
Elemental Fragment 2x Hits

Attacks the enemy 2 times. Each hit inflicts Continuous Damage for 2 turns with an 80% chance and prevents the enemy from removing harmful effects for 2 turns with an 80% chance.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +20% Harmful Effect Rate +20% Damage
Mult: ATK 2.9*ATK x 2
Effects: Continuous DMG Harmful Effect Removal Blocked
▸Effect Rate +5%
▸Damage +5%
▸Effect Rate +15%
▸Damage +15%
▸Cooltime Turn -1
Transfer Reaction (Passive)
Transfer Reaction (Passive) Passive

If the enemy takes damage from Continuous Damage when it gains a turn, decreases the HP of all enemies excluding the target by half of the damage dealt. However, this effect does not accumulate and does not apply in boss battles. In addition, inflicts 2 Continuous Damage for 1 turn whenever you attack the enemy. [Automatic Effect]

Max Skill: (no skill-ups)
Effects: Continuous DMG Continuous DMG
⚖️
No recorded balance patches for Magic Order Elementalist (Light).
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