Dr. Plasma (Wind) Wind · Support · 5★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,198 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
🧬 Monster Profile
Dr. Plasma (Wind)
Name Dr. Plasma
Element Wind
Archetype Support
Natural Stars
Skill-ups to Max
×12
Base Stats ⓘ
HP 10,215
25th %ile: 11040
Median: 11370
75th %ile: 11700
Dr. Plasma (Wind): 10,215
10050 12345
ATK 648
25th %ile: 648
Median: 703
75th %ile: 725
Dr. Plasma (Wind): 648
571 801
DEF 648
25th %ile: 670
Median: 703
75th %ile: 725
Dr. Plasma (Wind): 648
604 790
SPD 103
25th %ile: 100
Median: 101
75th %ile: 104
Dr. Plasma (Wind): 103
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Dr. Plasma (Wind): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Dr. Plasma (Wind): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Dr. Plasma (Wind): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Wind Attribute

Increases the Critical Rate of ally monsters with Wind attribute by 38%.

Stat: Critical Rate Bonus: +38%

Electric Shock
Electric Shock

Attacks the enemy to transfer 1 harmful effect granted on yourself to the enemy. Increases your Attack Bar by 10% if there are no harmful effects to transfer.

Max Skill: +30% Damage
Mult: ATK 3.8*ATK
Effects: Transfer Debuff Increase ATB
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +10%
Head Bomb
Head Bomb

Removes all harmful effects granted on yourself, and then attacks all enemies to decrease their Defense for 2 turns with a 50% chance. Decreases the Defense with a 100% chance if no harmful effects were removed.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +20% Harmful Effect Rate +25% Damage
Mult: ATK 3.2*ATK
Effects: Cleanse Decrease DEF Decrease DEF
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Effect Rate +20%
▸Cooltime Turn -1
Electrifying Gift
Electrifying Gift AOE

Attacks all enemies to remove 1 beneficial effect and block them from receiving beneficial effects for 2 turns. Provokes enemies with no beneficial effects to remove for 1 turn.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +15% Damage
Mult: ATK 4.6*ATK
Effects: Remove Buff Beneficial Effects Blocked Provoke
▸Damage +15%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Dr. Plasma (Wind).
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