[Info] New Feature: Deck Preset
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2026-04-20 09:52
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(Defense decks will also follow the similar flow.)
Finally, we have organized some points you might be curious about in a Q&A format.
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Q. Once Presets are updated and Siege Battle Rune separation is removed, do I have to set up all my attack and defense decks from scratch?
A. Along with the update, the existing Monster and Rune/Artifact settings for your Siege Battle attack and defense decks will be automatically registered as Siege Battle attack and defense deck Presets, respectively.
Q. After Siege Battle Rune separation is removed, what happens to the Siege Battle Rune/Artifact settings for Monsters not registered in an attack or defense deck?
A. Following the removal of the Siege Battle Rune separation feature, the Rune/Artifact engraving info for all Monsters will revert to their default settings. If you wish to save the Siege Battle Rune/Artifact info for Monsters not currently in an attack or defense deck, we recommend using the [Siege Battle > Monster > Rune Manage > Settings > Save Runes/Artifacts of all Monsters] feature to save them before the update.
Q. You mentioned that Presets allow engraving the same Runes or Artifacts on multiple Monsters in different decks. Can I engrave the same Runes or Artifacts on different Monsters within the same deck?
A. No, you cannot engrave the same Runes or Artifacts on different Monsters within the same deck. It is best to think of it as Runes and Artifacts being available for use on a per-Preset basis.
Q. Is there a cost for saving or using Presets?
A. There is no Mana Stone cost for saving or using Presets. Just as there were no swap costs in the existing Siege Battle Rune/Artifact separation feature, you can save and use attack/defense deck Presets without any Mana Stone consumption. This applies to Presets across all content, not just Siege Battle.
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This concludes our introduction to Deck Presets.
We hope this update significantly enhances the convenience of utilizing Runes and Artifacts, allowing you to enjoy each piece of content more strategically.
(The details shared in this Developer's Note are intended to provide a preview and help your understanding.
Since development and testing are still ongoing, there may be some differences in the actual update. We ask for your kind understanding.)
We will continue to listen to your valuable feedback and do our best to make Summoners War even more enjoyable.
Thank you once again to all the Summoners who always support Summoners War.
We will be back with more exciting news in the next Developer's Note.