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📢 NOTICE 📋 General

Deck Preset Update Known Issues and Measures to be Taken

Notice ID:
91420
Scraped:
2026-04-30 11:12
Source:
Notice Page

Content

Greetings from Com2uS.


Following the v9.2.0 update, numerous errors regarding the Deck Preset feature have been identified.

We sincerely apologize for the inconvenience caused.


Here is an outline of our plans to address the currently known issues.


1. Emergency fix update


We plan to release an update to fix the errors directly affecting gameplay as quickly as possible.

Furthermore, the expansion of Siege Battle Attack Deck Preset slots (25 → 50), which was previously announced to be included in the first update of May, will be implemented in this emergency fix update.


■ v9.2.1 Update Details

- [Siege Battle] The number of Attack Deck Preset slots will be expanded. (25 → 50)

- [Rune/Artifact Management] Fixed an issue where Runes and Artifacts currently used in an Attack Deck Preset could be selected, sold, or powered up, even when they were dimmed in the Power Up Selected and Sell Selected menus.

- [Deck Building > Defense Deck] Fixed an issue where Monster models were not rendered correctly when switching to the Arena/Arena Interserver Battle tab after modifying a defense deck in the Siege/World Guild Battle tab.

- [Deck Preset] Fixed an issue where the Leader Skill text did not appear when a Monster with a Leader Skill was set as the Leader Monster in a deck that previously had no Leader Skill set. (This is a display error only, and the Leader Skill is applied correctly in battle.)

- [Deck Building > Defense Deck] Fixed an issue where the notification for unequipped Runes/Artifacts was displayed in Arena/Arena Interserver Battle when the Monster had empty default Rune/Artifact slots.

- Fixed an issue where the Leader Skill was automatically assigned to the first Monster on the top left in Rift Raid/Rift Dungeon upon reconnecting to the game.

- [Deck Building > Attack Deck] Fixed an issue where the Leader Skill text was displayed on the Attack Deck management screen for Rift Raid/Rift Dungeon even when all Monsters have not been placed.

- [Siege Battle] Fixed an issue where modifying a defense placement and attempting to load Runes/Artifacts from a Monster in another defense formation resulted in an engraving error. This issue occurred because the selection screen displayed Default Runes/Artifacts, but the system incorrectly attempted to load the Preset info from the selected defense deck.

- [Siege Battle] Fixed an issue where modifying both Runes and Artifacts in Rune/Artifact Management during defense placement resulted in only one of them being saved.

- [Siege Battle] Fixed an issue where the Monster's Attack Speed info for default Runes was displayed instead of the Deck Preset's Attack Speed info when the SPD Display option was toggled on for test battles.


- We are preparing to release the v9.2.1 update before the first Siege Battle of May begins on May 4 at the latest.


2. Current storage limit error when attempting to load Runes


The Rune loading error that some Summoners are experiencing occurs because too many Runes were saved in the Siege Battle Rune Inventory prior to the update. Attempting to load all of these Runes exceeds the maximum limit of storage slots.

Many Summoners manage their Rune Inventory by engraving excess Runes on unused Monsters to avoid exceeding the maximum Rune storage limit.


This maximum limit only applies to the default Rune Inventory. For convenience, content with Rune separation like Siege Battle and World Arena did not have this limit applied. As a result, the Siege Battle Rune Inventory, which had fewer restrictions, sometimes held Runes exceeding the maximum capacity.


Under these circumstances, Summoners who saved their Siege Battle Runes in advance for this update experienced an issue where loading failed if the number of Runes in the Siege Battle Rune Inventory exceeded the maximum default Rune Inventory limit.

We take full responsibility for failing to sufficiently test and verify the edge cases that could occur during the update process. We deeply apologize for the inconvenience caused.


For the v9.2.1 update, we will provide a feature exclusively for loading Siege Battle Runes, allowing you to load them even if it exceeds the maximum Rune capacity.

Summoners who were unable to load their Rune info will be able to do so after this update. However, please note that you will be unable to play Rune-farming content until you reorganize your excess Runes and bring your inventory back under the limit.


We are well aware that reorganizing the Rune Inventory will cause great inconvenience. However, this is a necessary measure to resolve the Siege Battle Rune loading error as quickly as possible and ensure proper Siege Battle gameplay. We ask for your generous understanding in this matter.

If your inventory limit is exceeded by loading Siege Battle Runes after the v9.2.1 update, please manage the excess using features like Auto Engrave or Sell Settings.


3. Upcoming schedule for Preset QoL and feature improvements


Separately from the emergency fix update, some of the previously announced Deck Preset QoL features will be implemented in the first regular update of May, scheduled for May 13.

Here is a reminder of the Deck Preset QoL features planned for the update:


■ Feature to Load Runes/Artifacts Engraved on Attack Deck Monsters

- A feature will be added to the Rune/Artifact management page to let you load the Rune/Artifact info currently engraved on Monsters in other attack decks and apply the exact same settings to desired Monsters.


■ Feature to Load and Save Monster/Rune/Artifact Settings of Attack Decks per Content to Presets

- A feature will be added to the attack deck management screen to let you load Monster/Rune/Artifact settings used in other content and save them to a preset of your choice.


Additionally, among the previously announced Deck Preset QoL features, the [Feature to Copy Friends' Rune Advanced Settings for Siege Battle Defense Decks] will be rescheduled to the late May update due to development complexity and the testing schedule required for various situations.


Once again, we offer our sincerest apologies to all Summoners who experienced significant inconvenience due to the issues resulting from the update.

We will be providing the following compensation for the inconvenience caused.


=============================

■ Recipient: All servers

■ Compensation: 12-Year Special Scroll x10, Crystal +300, Energy +300

■ Distribution Period: Apr. 30, 4:00 AM - May 3, 7:59 AM PDT

=============================​


Thank you.​