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📢 NOTICE 📋 General

v9.2.1 Update Notice

Notice ID:
91434
Scraped:
2026-05-02 03:50
Source:
Notice Page

Content

Greetings from Com2uS.


Summoners War v9.2.1 has been updated. 

Please check below for details.


* The actual update will be applied through an auto update during the maintenance. (Android/iOS)

* Details can be checked through the maintenance notice.


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v9.2.1 Update Details

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▶ [Deck Preset] Changes and Errors Fixed

- [Siege Battle] The number of Attack Deck Preset slots has been expanded. (25 → 50)

- [Rune/Artifact Management] Fixed an issue where Runes and Artifacts currently used in an Attack Deck Preset could be selected, sold, or powered up, even when they were dimmed in the Power Up Selected and Sell Selected menus.

- [Deck Building > Defense Deck] Fixed an issue where Monster models were not rendered correctly when switching to the Arena/Arena Interserver Battle tab after modifying a defense deck in the Siege/World Guild Battle tab.

- [Deck Building > Defense Deck] Fixed an issue where the notification for unequipped Runes/Artifacts was displayed in Arena/Arena Interserver Battle when the Monster had empty default Rune/Artifact slots.

- [Deck Building > Attack Deck] Fixed an issue where the Leader Skill text was displayed on the Attack Deck management screen for Rift Raid/Rift Dungeon even when all Monsters have not been placed.

- [Deck Preset] Fixed an issue where the Leader Skill text did not appear when a Monster with a Leader Skill was set as the Leader Monster in a deck that previously had no Leader Skill set. (This is a display error only, and the Leader Skill is applied correctly in battle.)

- [Siege Battle] Fixed an issue where modifying a defense placement and attempting to load Runes/Artifacts from a Monster in another defense formation resulted in an engraving error. This issue occurred because the selection screen displayed Default Runes/Artifacts, but the system incorrectly attempted to load the Preset info from the selected defense deck.

- [Siege Battle] Fixed an issue where modifying both Runes and Artifacts in Rune/Artifact Management during defense placement resulted in only one of them being saved.

- [Siege Battle] Fixed an issue where the Monster's Attack Speed info for default Runes was displayed instead of the Deck Preset's Attack Speed info when the SPD Display option was toggled on for Test battles.


▶ [Siege Battle] Temporary Rune Loading Measure - Exclusively for Siege Battle Rune loading, a temporary measure will be applied to let you load Runes even if they exceed the maximum storage capacity. - However, please note that after loading, your access to Rune-farming content may be temporarily restricted until you reorganize your Rune Inventory to fall below the limit. - Also, please be aware that when you proceed with Siege Battle Rune loading, the Rune settings for all your Monsters will be applied based on the Siege Battle Rune settings you most recently saved. * If your Rune Inventory limit is exceeded, please utilize the Auto Engrave or Sell Settings features to organize your inventory.


▶ Game Errors Fixed

- Fixed an issue where the Leader Skill was automatically assigned to the first Monster on the top left in Rift Raid/Rift Dungeon upon reconnecting to the game.

- [Shop] Fixed an issue where the Engraved Summon list was displayed behind the purchase pop-up when pressing the question mark button in the purchase pop-up for Engraved Scroll Pack I and Engraved Scroll Pack II.

- [Craft Building] Fixed an issue where the animation speed was abnormal for powering up Ancient Runes purchased from the Craft Building in the Inbox.

- (GPG) Fixed an issue where the game crashed abnormally under certain conditions.​