January 28, 2016 Balance Patch
Patch #13 · 103 stored changes
Retrieve MagicS3
Skill Change5 turns → 4 turns
Cooldown reduced by 1 turn (5 turns 4 turns) HP absorption effect increased from 30% to 50%
Oasis's BlessingS3
Cooldown Changed6 turns → 5 turns
Cooldown reduced by 1 turn (6 turns 5 turns)
Delayed PromiseS3
Cooldown Changed8 turns → 7 turns
Cooldown reduced by 1 turn (8 turns 7 turns)
Gaze of OblivionS3
Cooldown Changed8 turns → 7 turns
Cooldown reduced by 1 turn (8 turns 7 turns)
Soul DevourerS2
Skill Change4 turns → 3 turns
Damage increased by 20% Cooldown reduced by 1 turn (4 turns 3 turns)
Soul DevourerS2
Skill Change4 turns → 3 turns
Damage increased by 20% Cooldown reduced by 1 turn (4 turns 3 turns)
Savior(Passive)S3
Skill Change
Shield duration increased from 1 turn to 2 turns Shield damage absorption increased by 33%
Strategic PreventionS3
Cooldown Changed5turns → 4 turns
Cooldown reduced by 1 turn (5turns 4 turns)
Soul DivisionS3
Cooldown Changed8 turns → 7 turns
Cooldown reduced by 1 turn (8 turns 7 turns)
Cross FireS1
Skill Change
Chance to cause harmful effects increased from 20% to 30%
Cross FireS1
Skill Change
Chance to cause harmful effects increased from 20% to 30%
Cross FireS1
Skill Change
Chance to cause harmful effects increased from 20% to 30%
Cross FireS1
Skill Change
Chance to cause harmful effects increased from 20% to 30%
StompS2
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
StompS2
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
StompS2
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
SandstormS2
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
Dark StormS2
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
Glacial CrashS3
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
EarthquakeS3
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
Heavy SlashS2
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
Heavy SlashS2
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
Heavy SlashS2
Skill Change
Damage now scales based on Attack Power and Defense instead of Attack Power only
Slash WindS3
Skill Change
Instead of increasing the Critical Rate by 30%, the skill will now provoke for 1 turn with a 100% chance
Soul Destroyer(Passive)S3
Effect added
[Effect added] Killing an enemy will grant you Soul Protection for 2 turns
Defeat Wild DogS2
Effect added
[Effect added] Critical Hits will increase the Attack Bar by 10%
Defeat Wild DogS2
Effect added
[Effect added] Critical Hits will increase the Attack Bar by 10%
Defeat Wild DogS2
Effect added
[Effect added] Critical Hits will increase the Attack Bar by 10%
Whirlwind ShotS3
Skill Change
Instead of increasing the Critical Rate by 50%, the skill will now decrease the target's Attack Bar by 15% with Critical Hits
NightmareS3
Skill Change
The stun effect applied with Critical Hits will now be a guaranteed stun
Rain of StonesS3
Effect added
[Effect added] Your Attack Bar will be increased by 25% for each stunned enemy target
JusticeS2
Skill Change
Before: [Torrent] - The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored. Changed to: [Justice] - Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.
Flow (Passive)S3
Effect added
[Effect added] Increases the damage according to the current HP
Aqua FrenzyS2
Effect added
[Effect added] 50% chance to increase the target's chance to land a Glancing Hit for 2 turns
Fire FrenzyS2
Effect added
[Effect added] 50% chance to disturb the target's HP recovery for 2 turns
Dark FrenzyS2
Effect added
[Effect added] 50% chance to decrease the Attack Bar by 30%
Fake AttackS1
Skill Change
Instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn.
Fake AttackS1
Skill Change
Instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn.
Fake AttackS1
Skill Change
Instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn.
Fake AttackS1
Skill Change
Instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn.
Fake AttackS1
Skill Change
Instead of increasing the Critical Rate by 30%, the skill will now decrease the target's Attack Power for 1 turn. If the attack lands as a Critical Hit this attack will additionally increase the target's chances of landing Glancing Hits for 1 turn.
Angry WaveS2
Effect added
[Effect added] Stuns the target for 1 turn if the target is already under an Attack Speed decreasing effect
Angry WaveS2
Effect added
[Effect added] Stuns the target for 1 turn if the target is already under an Attack Speed decreasing effect
Flame of AscensionS3
Effect added
[Effect added] Each attack has a 30% chance to increase the target's cooldown time by 1 turn
Remove! Heal!S3
Effect added
[Effect added] The skill will now remove 2 harmful effects on all allies instead of 1.
Dispel! Attack!S3
Effect added
[Effect added] The skill will now remove up to 6 harmful effects on the allies instead of 4
Absolute Defense (Passive)S3
Effect added
[Effect added] Removes up to 2 harmful effects on the ally target and grants invincibility
Sacrifice(Passive)S3
Skill Change
The skill will now activate even when you die from Continuous Damage, Bomb damage, reflected damage, and etc.
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Leader Skill Added
Leader Skill Added
The Defense of ally Monsters will be increased by 25%
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Leader Skill Added
Leader Skill Added
The Defense of ally Monsters will be increased by 25%
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Leader Skill Added
Leader Skill Added
The Resistance of ally Monsters will be increased by 30%
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Leader Skill Added
Leader Skill Added
The Attack Speed of ally Monsters will be increased by 19%
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Leader Skill Added
Leader Skill Added
The Resistance of ally Monsters will be increased by 30%
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Leader Skill Added
Leader Skill Added
The Attack Power of ally Monsters will be increased by 25%
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Leader Skill Added
Leader Skill Added
The Critical Rate of ally Monsters will be increased by 19%
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Leader Skill Added
Leader Skill Added
The Attack Power of ally Monsters will be increased by 25%
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Leader Skill Added
Leader Skill Added
The Critical Rate of ally Monsters will be increased by 14%
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Leader Skill Added
Leader Skill Added
The Attack Power of ally Monsters will be increased by 25%
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Leader Skill Added
Leader Skill Added
The Attack Power of ally Monsters will be increased by 21% in the Dungeons
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Leader Skill Added
Leader Skill Added
The Attack Power of ally Monsters will be increased by 21% in the Arena
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Leader Skill Added
Leader Skill Added
The Attack Power of ally Monsters will be increased by 21% in the Guild Battle
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Leader Skill Added
Leader Skill Added
The Attack Power of ally Monsters will be increased by 18%