Increases the Resistance of ally monsters with Wind attribute by 38%.
Stat:ResistanceBonus:+38%
1
Touch of Corruption2x Hits
Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Max Skill:+30% Harmful Effect Rate+20% Damage
Mult:ATKMAX HP0.5*ATK + 0.08*MAX HPx 2
Effects:Continuous DMG
▸Damage +5%
▸Effect Rate +5%
▸Damage +5%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +15%
2
Body Roll
Slams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your MAX HP to the enemy as damage.
Cooldown:5 turns → 3 turns (−2)
Max Skill:-2 CD
Mult:MAX HP0.2*MAX HP (Fixed)
Effects:Self-Harm
▸Cooltime Turn -1
▸Cooltime Turn -1
3
Poisoned Body(Passive)Passive
Becomes immune to Continuous Damage. When being attacked, the attackers will suffer Continuous Damage for 1 turn. [Automatic Effect]
Max Skill:(no skill-ups)
Effects:Continuous DMGImmune to Continuous DMG
⚠️ No Data Available
There are no replays for Namib (Wind) matching the current filters.
Try adjusting your filters (season, rank, dates) to see data for this monster.