July 29, 2022 Balance Patch
Patch #54 · 58 stored changes
Improvisation (Passive)S3
Effect removed
[Effect removed] Attack Power increases as your HP decreases
All Things in NatureS3
Cooldown Changed6 turns → 7 turns
Increased the MAX cooldown by 1 turn (6 turns 7 turns)
Passing TimeS1
Skill Change15% → 10%
Recovers 15% 10% of the Attack Bar each time the attack lands as a Critical Hit
Passing TimeS1
Skill Change15% → 10%
Recovers 15% 10% of the Attack Bar each time the attack lands as a Critical Hit
Passing TimeS1
Skill Change15% → 10%
Recovers 15% 10% of the Attack Bar each time the attack lands as a Critical Hit
Passing TimeS1
Skill Change15% → 10%
Recovers 15% 10% of the Attack Bar each time the attack lands as a Critical Hit
Passing TimeS1
Skill Change15% → 10%
Recovers 15% 10% of the Attack Bar each time the attack lands as a Critical Hit
Loss of Cause and Effect (Passive)S3
Effect added
[Effect added] Increases your Attack Speed for 2 turns if you get a harmful effect
Promised TimeS3
Effect added
[Effect added] Decreases the Attack Bar of the target with the detonated bomb by 30%
DaydreamS3
Effect added
[Effect added] Increases Attack Speed of all allies for 2 turns
Absolute ZeroS3
Effect added
[Effect added] Glancing Hits won't occur if the enemy's Defense is half or less than your Defense
Fiery BreathS3
Effect added
[Effect added] Increases the skill cooldown by 1 turn more than the MAX cooldown if the enemy's Attack Power is half or less than your Attack Power (boss excluded)
DecimateS3
Effect added
[Effect added] The attack always lands as a Critical Hit on Light Monsters
Banging Head Against A Brick Wall (Passive)S3
Skill Change
Critical hit will occur when you get attacked by the skills that always land as a Critical Hit Examples: Water/Wind/Dark Polar Queen's Storm of Midnight, etc.
First Aid (Passive)S3
Effect added
[Effect added] Reduces the damage of non-critical attacks by 20%
Warrior's ReturnS3
Cooldown Changed8 turns → 4 turns
Decreased cooldown by 4 turns (8 turns 4 turns)
Warrior's ReturnS3
Effect added
[Effect added] The MAX skill cooldown of [Warrior's Return] is increased by 2 turns whenever you revive an ally with this skill (up to 2 times)
Sword of DischargeS3
Skill Change
Randomly attacks the enemies 2 times 2 to 3 times
Ruler of Pain (Passive)S3
Effect added
[Effect added] The duration of harmful effects you grant with skills will be increased by 1 turn each
Almighty Strength (Passive)S3
Skill Change35% → 50%
Decreases the incoming damage by 35% 50% if the enemy has lower Attack Power than yours
Strong Bull SoulS3
Effect added
[Effect added] Removes one harmful effect granted on all allies
Half Moon Tribe TotemS4
Effect added
[Effect added] Provokes for 1 turn with a 50% chance
Shadow TieS2
Cooldown Changed5 turns → 4 turns
Decreased cooldown by 1 turn (5 turns 4 turns)
Shadow TieS2
Cooldown Changed5 turns → 4 turns
Decreased cooldown by 1 turn (5 turns 4 turns)
Shadow TieS2
Skill Change
(As-is) Ties the enemy's shadow, and grants an effect that gives 30% of the first hit damage to all enemies if you deal a single target skill damage to the target. This effect can tie one target at a time, and gets untied if the tied target gets hit by a single target attack or if you get defeated. It does not apply to boss battles (To-be) Attacks the enemy target to inflict damage, ties the target's shadow and grants an effect that gives 30% of the first hit damage to all enemies if the target takes single-target skill damage. This effect can tie one target at a time, and gets untied if either the tied enemy or you get defeated. It does not apply to boss battles
Shadow TieS2
Skill Change
(As-is) Ties the enemy's shadow, and grants an effect that gives 30% of the first hit damage to all enemies if you deal a single target skill damage to the target. This effect can tie one target at a time, and gets untied if the tied target gets hit by a single target attack or if you get defeated. It does not apply to boss battles (To-be) Attacks the enemy target to inflict damage, ties the target's shadow and grants an effect that gives 30% of the first hit damage to all enemies if the target takes single-target skill damage. This effect can tie one target at a time, and gets untied if either the tied enemy or you get defeated. It does not apply to boss battles
Frantic ChaosS3
Skill Change
(As-is) Guaranteed to exchange the Attack Bar status of all enemies (boss excluded) with each other at random. Afterwards, recovers your Attack Bar by 100% (To-be) Removes one beneficial effect of all enemies (boss excluded) and grants one random effect for 2 turns among Decrease Defense, Decrease Attack Speed and Increase Chance of Landing a Glancing Hit on the enemy that has one beneficial effect removed. Afterwards, guaranteed to exchange the Attack Bar status of them with each other at random
Infinity Shadow (Passive)S3
Skill Change
(As-is) Ignores Defense when attacking a target tied by the shadow, and the shadow you tied won't get untied even if the enemy takes damage. [Automatic Effect] (To-be) Ignores Defense when attacking a target tied by the shadow, and decreases the damage taken from the tied target by 30%. Removes one beneficial effect when attacking an enemy. [Automatic Effect]
Blade Dance of NightS2
Skill Change25% → 40%
Decreases the enemy target's Attack Bar by 25% 40% with each hit
Blade Dance of NightS2
Skill Change25% → 40%
Decreases the enemy target's Attack Bar by 25% 40% with each hit
Moonlight DanceS3
Skill Change25% → 40%
Decreases the enemy target's Attack Bar by 25% 40% with each hit
Accelerando (Passive)S3
Skill Change
Increased the Attack Power value that increases in proportion to Attack Speed
Strategic PreventionS3
Skill Change
Damage is proportionate to your Attack Power and Defense Damage is proportionate to your Defense Sets the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn Grants Oblivion effect and prevents the target from removing harmful effects for 2 turns with a 70% chance each
Statue of Robust (Passive)S3
Skill Change50% → 70%
If your turn ends with less than 50% 70% HP, you will be turned into a statue until the next turn starts
Destructive ClawsS2
Skill Change10% → 15%
Recovers your HP by 10% 15% when the statue state is gone
Destructive ClawsS2
Skill Change10% → 15%
Recovers your HP by 10% 15% when the statue state is gone
Earth StrikeS2
Skill Change10% → 15%
Recovers your HP by 10% 15% when the statue state is gone
Earth StrikeS2
Skill Change10% → 15%
Recovers your HP by 10% 15% when the statue state is gone
Earth StrikeS2
Skill Change10% → 15%
Recovers your HP by 10% 15% when the statue state is gone
Roll Again (Passive)S3
Skill Change
Rolls 1 dice at the start of each turn Rolls 1 dice at the start of battle and then at the start of each turn
To Live or To Die (Passive)S3
Skill Change
(As-is) Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect] (To-be) Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The higher the sum of the dice, the more HP you recover and the more HP the revived allies will have. [Automatic Effect]
Dice TrickS2
Skill Change
Randomly grants harmful effects: Increased chances of landing a Glancing Hit removes one beneficial effect from the enemy
Dice TrickS2
Skill Change
Randomly grants harmful effects: Increased chances of landing a Glancing Hit removes one beneficial effect from the enemy
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Awakening Effect Changed
Awakening Effect Changed
Increases Resistance by 25% Increases Critical Rate by 15%
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Awakening Effect Changed
Awakening Effect Changed
Increases Critical Rate by 15% Increases Accuracy by 25%
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Stat Changed
Stat Changed92, 93 → 97, 98
Base Attack Speed: Unawakened: 92 97 Awakened: 93 98
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Stat Changed
Stat Changed92, 93 → 97, 98
Base Attack Speed: Unawakened: 92 97 Awakened: 93 98
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Stat Changed
Stat Changed92, 93 → 97, 98
Base Attack Speed: Unawakened: 92 97 Awakened: 93 98
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Stat Changed
Stat Changed92, 93 → 97, 98
Base Attack Speed: Unawakened: 92 97 Awakened: 93 98
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Leader Skill Changed
Leader Skill Changed
The Critical Rate of ally Monsters is increased by 33% in Guild content The Attack Power of ally Monsters is increased by 44% in Guild content
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Leader Skill Changed
Leader Skill Changed
The Attack Power of ally Monsters is increased by 44% in Guild content The HP of ally Monsters is increased by 44% in Guild content
Silver Chakram (Passive)S3
Skill Fixed
Fixed an issue of the Vampire effect being applied
Nano Vision (Passive)S3
Skill Fixed
Fixed an issue of the Vampire effect not being applied even if there are no harmful effects
Rageful Return (Passive)S3
Skill Fixed
Fixed an issue of the Water Fairy King dying before the revival attack when the Monster revives in certain situations
Strategic Advantage (Passive)S3
Skill Fixed
Changed so a Monster will gain a turn by taking damage from the enemy's counterattack when the Monster can get an additional turn by meeting the condition
Narrow Escape (Passive)S3
Skill Fixed
Fixed an issue of the [Narrow Escape (Passive)] not working after reviving