⚖️ Balance Patch #56
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Cutoffs P1: 810 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank

November 28, 2022 Balance Patch

Patch #56 · 69 stored changes
Mega Impulse GunS3
Skill Change
Absorbs the enemy's Attack Bar by 100% Reduces the enemy's Attack Bar to 0 and increases your Attack Bar in proportion to the reduced Attack Bar
Ruler of Pain (Passive)S3
Effect removed
[Effect removed] Your HP Recovery by 20% when getting attacked during the turn of the provoked enemy
EMP ShockS3
Skill Change
Removes all beneficial effects on all enemies Removes 1 beneficial effect on all enemies
Light Dragon AttackS3
Skill Change25% → 20%
Each attack absorbs the enemy's Attack Bar by 25% 20%
Soul Harvest (Passive)S3
Skill Change
Revives the ally with 25% HP 20% HP
Time of DestructionS3
Skill Change
Deals additional damage in proportion to the destroyed HP with [Time of Destruction] Deals additional damage in proportion to the target's total amount of destroyed HP after destroying the HP Damage increased by approx. 13%
Art of Blank Space (Passive)S3
Skill Change
When enemies remove harmful effects, the Attack Bar of all allies will be increased by 25% When enemies or allies remove harmful effects, the Attack Bar of all allies will be increased by 15%
Mask of DevilS3
Skill Change2 turns → 3 turns
Grants Immunity on all allies for 2 turns 3 turns
Super CrushS2
Skill Change30% → 40%
Stun rate 30% 40%
Super CrushS2
Skill Change30% → 40%
Stun rate 30% 40%
Conversion of Magic (Passive)S3
Skill Change10% → 15%
Removes harmful effects after taking damage from Continuous Damage or Bomb Removes harmful effects before taking damage Your Attack Bar increases by 10% 15% for each harmful effect remaining on the ally after attacking
Rolling SpikeS2
Skill Change
Absorbs the Attack Bar of all enemies by 10% with a 30% chance Absorbs the Attack Bar of all enemies randomly between 10%-20% with a 30% chance
Rolling SpikeS2
Skill Change
Absorbs the Attack Bar of all enemies by 10% with a 30% chance Absorbs the Attack Bar of all enemies randomly between 10%-20% with a 30% chance
Hurricane RushS2
Skill Change
Absorbs the Attack Bar of all enemies by 10% with a 30% chance Absorbs the Attack Bar of all enemies randomly between 10%-20% with a 30% chance
Final DriveS3
Skill Change
Damage increased by 9%
Final DriveS3
Effect added
[Effect added] Increases your Critical Rate for 2 turns before attacking
Shadow Trap (Passive)S3
Cooldown Changed3 turns → 2 turns
Cooldown reduced by 1 turn (3 turns 2 turns)
Stone Monkey (Passive)S3
Effect added
[Effect added] Increases the harmful effect activation rate by 50% when counterattacking with the passive skill (Does not apply to Revenge Rune Set Effect.)
Justice StrikeS1
Skill Change
The attack won't land as Glancing Hit The attack always lands as a Critical Hit
Cry of ThreatS3
Effect added
[Effect added] Grants immunity on all allies for 1 turn
ShatterS2
Skill Change10% → 15%
When the attack lands as a Critical Hit, your Attack Bar increases by 10% 15%
ShatterS2
Skill Change10% → 15%
When the attack lands as a Critical Hit, your Attack Bar increases by 10% 15%
ShatterS2
Skill Change10% → 15%
When the attack lands as a Critical Hit, your Attack Bar increases by 10% 15%
PunishmentS2
Skill Change1 turn → 2 turns
Decreases Defense for 1 turn 2 turns
PunishmentS2
Effect removed
[Effect removed] Inflicts Continuous Damage for 2 turns
PunishmentS2
Skill Change1 turn → 2 turns
Decreases Defense for 1 turn 2 turns
PunishmentS2
Effect removed
[Effect removed] Inflicts Continuous Damage for 2 turns
Sweet DreamsS2
Effect added
[Effect added] Targets without beneficial effects are put to sleep for 2 turns
Sweet DreamsS2
Effect added
[Effect added] Targets without beneficial effects are put to sleep for 2 turns
Spear of DevastationS2
Skill Change
Removes 1 beneficial effect on the enemy Removes 2 beneficial effects on the enemy
Spear of DevastationS2
Skill Change
Removes 1 beneficial effect on the enemy Removes 2 beneficial effects on the enemy
Sleeve AttackS3
Skill Change
Damage in proportion to Attack Power Attack Power and Attack Speed
Repeated Nightmare (Passive)S3
Skill Change
Shield amount increased by 71% (Shield amount is proportionate to the caster's level)
Sleep Talk (Passive)S2
Effect added
[Effect added] Your Attack Speed is increased by 30% while sleeping
Sleep Talk (Passive)S2
Effect added
[Effect added] Your Attack Speed is increased by 30% while sleeping
Sleep Talk (Passive)S2
Effect added
[Effect added] Your Attack Speed is increased by 30% while sleeping
Foresight Dream (Passive)S2
Effect added
[Effect added] Your Attack Speed is increased by 30% while sleeping
Foresight Dream (Passive)S2
Effect added
[Effect added] Your Attack Speed is increased by 30% while sleeping
Blade Dance of the ReaperS3
Skill Change
Decreases the enemy's Attack Bar by 10% Absorbs the enemy's Attack Bar by 15%
Deadly Seduction(Passive)S3
Skill Change
The effect activates if the enemies recover HP 7 times 5 times Passive effect: Inflicts damage that ignores Defense
Shadow AssaultS3
Skill Change
Assaults a random enemy once if the attack kills the target Assaults the enemy with the lowest HP once if the attack kills the target
Silent ReaperS3
Effect added
[Effect added] If the target dies, decreases the Attack Bar of all remaining enemies by 100%
Endless DeathS3
Effect added
[Effect added] While [Endless Death] is on cooldown, the damage you deal is increased by 50%
Distorted Healing MusicS3
Skill Change
Shield amount: Proportionate to damage MAX HP of the caster Creates a shield that's equivalent to 30% of the damage on all allies for 2 turns Creates a shield that's equivalent to 30% of your MAX HP on all allies for 3 turns
Nightmare MelodyS2
Skill Change50% → 60%
Puts all enemies to sleep with a 50% 60% chance Inflicts 1 Continuous Damage effect for 2 turns Inflicts 2 Continuous Damage effects for 2 turns
Nightmare MelodyS2
Skill Change50% → 60%
Puts all enemies to sleep with a 50% 60% chance Inflicts 1 Continuous Damage effect for 2 turns Inflicts 2 Continuous Damage effects for 2 turns
Living Hell (Passive)S3
Effect added
[Effect added] If you attack an enemy who already has Continuous Damage, your attacks won't land as a Glancing Hit
Quality of Phantom (Passive)S3
Skill Change
Deals 100% more damage if the enemy's HP is twice your HP or higher Deals 100% more damage if the enemy's HP is higher than your HP
Elaborate Plan (Passive)S3
Skill Change50% → 100%
When the attack lands as a Critical Hit, your Critical Damage increases by 50% 100%
Scene of the CrimeS1
Effect added
[Effect added] Attacks the enemy with a 30% Critical Rate bonus
Scene of the CrimeS1
Effect added
[Effect added] Attacks the enemy with a 30% Critical Rate bonus
Scene of the CrimeS1
Effect added
[Effect added] Attacks the enemy with a 30% Critical Rate bonus
Scene of the CrimeS1
Effect added
[Effect added] Attacks the enemy with a 30% Critical Rate bonus
Scene of the CrimeS1
Effect added
[Effect added] Attacks the enemy with a 30% Critical Rate bonus
Little Humming Bird (Passive)S3
Skill Change10% → 15%
HP Recovery amount 10% 15%
Owl's HootS3
Skill Change6 turns → 7 turns
MAX cooldown increased by 1 turn (6 turns 7 turns)
Owl's HootS3
Effect added
[Effect added] Gains a turn instantly after using the skill
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Awakening Effect Changed
Awakening Effect Changed
Increases Resistance by 25% Increases Critical Rate by 15%
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Awakening Effect Changed
Awakening Effect Changed
Increases Accuracy by 25% Increases Attack Speed by 15
Strong Energy (Passive)S3
Skill Fixed
Fixed an issue of [Strong Energy (Passive)] not working when (Water/Dark) Demon and (Wind) Anubis revive
Soul Harvest (Passive)S3
Skill Fixed
Fixed an issue of other revival skills activating with the revival effect of [Soul Harvest (Passive)] at the same time when an ally dies with skills that prevent revival effects
Lightning of CycleS3
Skill Fixed
Fixed an issue of the attribute damage increase property of Artifacts not being applied to the second attack
Past Life SpellS2
Skill Fixed
Fixed an issue of cooldowns for skills that aren't affected by cooldown increase/decrease being reduced when reviving with [Past Life Spell]
Past Life SpellS2
Skill Fixed
Fixed an issue of cooldowns for skills that aren't affected by cooldown increase/decrease being reduced when reviving with [Past Life Spell]
Ancestor's Wisdom (Passive)S3
Skill Fixed
Fixed an issue of the Continuous Damage effect being applied even when the attack landed as a Glancing Hit
Living Hell (Passive)S3
Skill Fixed
Fixed an issue of the Continuous Damage effect being applied even when the attack landed as a Glancing Hit
Shadow Trap (Passive)S3
Skill Fixed
Fixed an issue of the Shadow Trap effect being applied even when the attack landed as a Glancing Hit
Inhale MagicS3
Skill Description Changed
(As-is) Steals the HP of all enemies by 15% of your MAX HP and steals all beneficial effects on all enemies. Increases the Attack Bar of all allies by 20% if you successfully steal beneficial effects (To-be) Attacks all enemies to steal their HP by 15% of your MAX HP and steal all beneficial effects on all enemies. Increases the Attack Bar of all allies by 20% if you successfully steal beneficial effects
ExtortionS3
Skill Description Changed
(As-is) Steals the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%, and disturbs the target's HP recovery for 2 turns. The cooldown time of [Extortion] will reset if an enemy dies from this attack (To-be) Attacks the enemy to steal the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%, and disturbs the target's HP recovery for 2 turns. The cooldown time of [Extortion] will reset if an enemy dies from this attack.