Sath 2A (Fire) Fire · Attack · 3★
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Cutoffs P1: 800 P2: 1,119 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Sath 2A (Fire)
Name Sath
Element Fire
Archetype Attack
Family Grim Reaper
Natural Stars
Skill-ups to Max
×5
Awaken Bonus
✨ Leader Skill: Increases Attack Power of ally monsters with the Fire element by 30%
Base Stats ⓘ
HP 9,885
25th %ile: 9885
Median: 10215
75th %ile: 10545
Sath 2A (Fire): 9,885
9390 12345
ATK 867
25th %ile: 812
Median: 845
75th %ile: 867
Sath 2A (Fire): 867
747 1098
DEF 505
25th %ile: 593
Median: 615
75th %ile: 637
Sath 2A (Fire): 505
406 714
SPD 94
25th %ile: 101
Median: 103
75th %ile: 105
Sath 2A (Fire): 94
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Sath 2A (Fire): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Sath 2A (Fire): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Sath 2A (Fire): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Fire Attribute

Increases the Attack Power of ally monsters with Fire attribute by 30%.

Stat: Attack Power Bonus: +30%

Grim Scythe
Grim Scythe

Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies.

Max Skill: +20% Damage
Mult: ATK 4.4*ATK
Effects: Additional Turn
▸Damage +5%
▸Damage +15%
Deadly Swing
Deadly Swing AOE

Attacks all enemies with a deadly scythe and inflicts Continuous Damage for 2 turns. The Critical Rate increases to 100% if the enemy's HP is 30% or lower.

Cooldown: 3 turns
Max Skill: +20% Damage
Mult: ATK 2.7*ATK
Effects: Continuous DMG
▸Damage +20%
Living Hell (Passive)
Living Hell (Passive) Passive

Increases the amount of damage all allies and enemies receive from Continuous Damage by two times. Disturbs the HP recovery for 2 turns with a 50% chance and inflicts Continuous Damage if you attack an enemy on your turn. If you attack an enemy who already has Continuous Damage, your attacks won't land as a Glancing Hit. [Automatic Effect]

Max Skill: +25% Harmful Effect Rate
Effects: Unrecoverable Continuous DMG
▸Effect Rate +10%
▸Effect Rate +15%

May 28, 2025 Balance Patch

May 28, 2025 · Patch #75 · 1 change
Full patch ↗
⚙
Stat Changed
Stat Changed
90, 91 → 93, 94
Unawakened: 90 93 Awakened: 91 94

November 28, 2022 Balance Patch

November 28, 2022 · Patch #56 · 2 changes
Full patch ↗
Living Hell (Passive)S3
Effect added
[Effect added] If you attack an enemy who already has Continuous Damage, your attacks won't land as a Glancing Hit
Living Hell (Passive)S3
Skill Fixed
Fixed an issue of the Continuous Damage effect being applied even when the attack landed as a Glancing Hit
💡 Data updates regularly · Click any monster to view detailed matchup analysis