January 30, 2024 Balance Patch
Patch #65 · 79 stored changes · S28
Water Guardian AngelS3
Skill Change40% → 70%
Harmful effect activation chance 40% 70%
Dragon's DanceS2
Skill Change
Damage is proportional to your MAX HP and Attack Power Damage proportional to your MAX HP will remain, and the damage has been decreased greatly.
Dragon's DanceS2
Skill Change
Damage is proportional to your MAX HP and Attack Power Damage proportional to your MAX HP will remain, and the damage has been decreased greatly.
Strong Energy (Passive)S3
Skill Change
Damage is proportional to your MAX HP and Attack Power Damage proportional to your MAX HP will remain, and the damage has been decreased greatly
Reckless AssaultS3
Skill Change
Consumes your HP by the same amount of damage dealt Consumes your HP by 70% of the damage dealt
Banging Head Against A Brick Wall (Passive)S3
Skill Change
(As-is) Counterattacks the target if the damage you received from the enemy is less than 15% of your MAX HP. Critical Hits won't occur when being attacked or attacking the enemy. [Automatic Effect] (To-be) If the damage taken from the enemy is less than 15% of your MAX HP, attacks the target instantly to decrease its Defense for 2 turns with a 50% chance. Critical Hits won't occur when being attacked or attacking the enemy. [Automatic Effect] It attacks with the unique passive skill instead of [Ghost Slash].
Crushed HopesS3
Skill Change
Removes all beneficial effects removes 1 beneficial effect
PunishmentS2
Skill Change
Recovers the HP of all allies by 20% of the damage dealt Recovers the HP of all allies by 15% each after attacking
PunishmentS2
Skill Change
Recovers the HP of all allies by 20% of the damage dealt Recovers the HP of all allies by 15% each after attacking
Sand Blade (Passive)S3
Skill Change
When attacking on your turn: Recovers your HP by 3% for every harmful effect granted on the enemy -* Deals additional damage by 5% of your MAX HP
Chain Effect (Passive)S3
Effect added
[Effect added] When additionally attacking on your turn: Silences for 1 turn
Might · Hurricane (Passive)S3
Damage Increased
Damage increases in proportion to your Attack Speed
Rain of StonesS3
Skill Change30% → 35%
Stun chance 30% 35% Increases your Attack Bar by 25% for each enemy stunned by the attack Absorbs the enemy's Attack Bar by 10% with a 35% chance
Horse Rider PuppetS1
Skill Change
Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking
Horse Rider PuppetS1
Skill Change
Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking
Horse Rider PuppetS1
Skill Change
Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking
Horse Rider PuppetS1
Skill Change
Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking
Horse Rider PuppetS1
Skill Change
Increases your Attack Bar by 20% after attacking Recovers the HP of the ally with the worst HP condition by 15% after attacking
Cycle of EternityS3
Skill Change
Decreases the Attack Speed for 2 turns Silences for 1 turn
Ventriloquism (Passive)S3
Skill Change
Decrease the Attack Bar of the enemy with the highest Attack Bar by 20% at the start of each turn Decreases the Attack Bar by 30%
Puppet BallS3
Skill Change
Increases the Attack Power of all allies for 2 turns and grants immunity for 2 turns Increases the Attack Power of all allies for 3 turns and grants immunity for 3 turns
Shadow BladeS3
Skill Change
Removes 1 beneficial effect with a 30% chance per hit a 50% chance per hit
Comeuppance (Passive)S3
Skill Change
When attacking the suppressed monster: Increases your skill activation chance by 20%
Fiery Path (Passive)S3
Skill Change
Dead target cannot be revived during the battle When attacking on your turn, always land a Critical Hit if the target's Defense is lower than your Attack Power
Fiery Path (Passive)S3
Effect added
[Effect added] The defeated target cannot be revived
Summon Heavenly Kings GateS2
Skill Change10% → 20%
Recovers the HP of all allies by 10% 20%
Summon Heavenly Kings GateS2
Skill Change10% → 20%
Recovers the HP of all allies by 10% 20%
Summon Heavenly Kings GateS2
Skill Change10% → 20%
Recovers the HP of all allies by 10% 20%
Full of Spirit (Passive)S3
Effect added
[Effect added] Damage increases as your HP situation worsens
Triumph Over Evil (Passive)S3
Skill Change50% → 100%
Increases the Critical Damage by 50% 100%
Dokkaebi's Secret Spell (Passive)S3
Effect added
[Effect added] Removes 1 harmful effect granted on the enemy with the worst HP status
Protection of the Faithful Dog (Passive)S3
Skill Change
(As-is) Decreases your damage taken from the enemy by 30% when you're under inability effects (To-be) Decreases the damage that allies under inability effects take by 30%
Gold Please!S3
Effect added2 turns → 3 turns
[Effect added] Adds one more turn to the beneficial effect that Fire Monsters receive (Immunity and increased chance of landing a Critical Hit for 2 turns 3 turns)
Joyful StrollS3
Skill Change
(As-is) Removes 1 beneficial effect granted on all enemies and 1 harmful effect granted on all allies. In addition, decreases the Attack Bar of all enemies in proportion to the number of removed effects (To-be) Removes 1 beneficial effect granted on all enemies and absorbs their Attack Bar by 15% each. In addition, absorbs 10% more Attack Bar if you successfully remove beneficial effects from each target
Icing on the Cake (Passive)S3
Skill Change
(As-is) Recovers the HP of allies by 10% for every beneficial effect granted on each ally at the start of your turn. [Automatic Effect] (To-be) Recovers the HP of all allies by 10% at the start of your turn. The HP of allies with beneficial effects is recovered additionally by 10%. [Automatic Effect]
Death BlowS3
Effect added
[Effect added] Prevents from receiving beneficial effects for 2 turns with a 30% chance
Soul SnatcherS2
Skill Change
Prevents from removing harmful effects for 2 turns Recovers the HP by 100% of the damage dealt 50% of the damage dealt
Soul SnatcherS2
Skill Change
Prevents from removing harmful effects for 2 turns Recovers the HP by 100% of the damage dealt 50% of the damage dealt
Soul SnatcherS2
Skill Change
Prevents from removing harmful effects for 2 turns Recovers the HP by 100% of the damage dealt 50% of the damage dealt
Statue of Robust (Passive)S3
Effect added
[Effect added] Starts the battle in a statue condition
Statue of Protection (Passive)S3
Skill Change
Slightly reduces the damage reduction from repeated attacks when in a statue condition
Statue of Protection (Passive)S3
Effect added
[Effect added] Starts the battle in a statue condition
Statue of Immortal (Passive)S3
Effect added
[Effect added] Starts the battle in a statue condition
Ice DropS1
Skill Change
Condition for 100% harmful effect activation chance changed: If the attack lands as a Critical Hit If the enemy's HP ratio is better than yours
Fire DropS1
Skill Change
Condition for 100% harmful effect activation chance changed: If the attack lands as a Critical Hit If the enemy's Attack Power is higher than yours
Lightning DropS1
Skill Change
Condition for 100% harmful effect activation chance changed: If the attack lands as a Critical Hit If the enemy's Attack Speed is higher than yours
Light DropS1
Skill Change
Removes all beneficial effects granted on the enemy with a 100% chance if the attack lands as a Critical Hit Removes 1 beneficial effect granted on the enemy target with a 100% chance if the number of beneficial effects granted on the enemy target is the same or higher than you
Dark DropS1
Skill Change
Condition for 100% harmful effect activation chance changed: If the attack lands as a Critical Hit If the number of harmful effects granted on the enemy target is the same or higher than you
Dark ReturnS3
Effect added
[Effect added] When used on a living ally: Grants Life Drain for 1 turn
ReviveS3
Effect added
[Effect added] Decreases the skill cooldown time of [Revive] by 2 turns if an ally dies
Share LifeS3
Effect added
[Effect added] Removes 1 harmful effect granted on all allies when using the skill (Recovers HP after removing effects)
Absolute Defense (Passive)S3
Skill Change
(As-is) Removes all harmful effects granted on all allies and makes the selected target Invincible for 3 turns. (To-be) Recovers your HP by 10% and grants Invincible for 1 turn to the ally with the worst HP status (excluding yourself) at the start of each turn. [Automatic Effect]
Dark ReturnS3
Skill Change50% → 70%
When used on a living ally: Decreases the target's current HP by 50% 70% The HP decrease no longer ignores Invincible or Shield
Weight of Death (Passive)S3
Skill Change
Offsets the incoming damage that may cause you to die while the weapon is not in your hand (activated once per turn) keeps activating until you get the weapon in your hand
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Stat Changed
Stat Changed95, 96 → 100, 101
Changed the base Attack Speed Unawakened: 95 100 Awakened: 96 101
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Stat Changed
Stat Changed95, 96 → 100, 101
Changed the base Attack Speed Unawakened: 95 100 Awakened: 96 101
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Stat Changed
Stat Changed95, 96 → 100, 101
Changed the base Attack Speed Unawakened: 95 100 Awakened: 96 101
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Stat Changed
Stat Changed95, 96 → 100, 101
Changed the base Attack Speed Unawakened: 95 100 Awakened: 96 101
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Stat Changed
Stat Changed95, 96 → 100, 101
Changed the base Attack Speed Unawakened: 95 100 Awakened: 96 101
Horse Rider PuppetS1
Skill Change
Lv. 2 Damage +5% (No change) Lv. 3 Damage +5% Damage +10% Lv. 4 Recovery +5% Damage +10% Lv. 5 Damage +5% Recovery +10% Lv. 6 Damage +5% Damage +10% Lv. 7 Damage +10% Recovery +10%
Horse Rider PuppetS1
Skill Change
Lv. 2 Damage +5% (No change) Lv. 3 Damage +5% Damage +10% Lv. 4 Recovery +5% Damage +10% Lv. 5 Damage +5% Recovery +10% Lv. 6 Damage +5% Damage +10% Lv. 7 Damage +10% Recovery +10%
Horse Rider PuppetS1
Skill Change
Lv. 2 Damage +5% (No change) Lv. 3 Damage +5% Damage +10% Lv. 4 Recovery +5% Damage +10% Lv. 5 Damage +5% Recovery +10% Lv. 6 Damage +5% Damage +10% Lv. 7 Damage +10% Recovery +10%
Horse Rider PuppetS1
Skill Change
Lv. 2 Damage +5% (No change) Lv. 3 Damage +5% Damage +10% Lv. 4 Recovery +5% Damage +10% Lv. 5 Damage +5% Recovery +10% Lv. 6 Damage +5% Damage +10% Lv. 7 Damage +10% Recovery +10%
Horse Rider PuppetS1
Skill Change
Lv. 2 Damage +5% (No change) Lv. 3 Damage +5% Damage +10% Lv. 4 Recovery +5% Damage +10% Lv. 5 Damage +5% Recovery +10% Lv. 6 Damage +5% Damage +10% Lv. 7 Damage +10% Recovery +10%
Absolute Defense (Passive)S3
Skill Change
Lv. 2 Cooltime Turn -1 Recovery +10% Lv. 3 Cooltime Turn -1 Recovery +10%
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Leader Skill Changed
Leader Skill Changed
Increases the Defense of ally Monsters by 25%. Increases the Attack Speed of ally Monsters by 19%.
The Shadow of the Moon (Passive)S3
Skill Fixed
Fixed an issue of the amount of shield you create on yourself being abnormal
Weight of Death (Passive)S3
Skill Fixed
Fixed an issue of the passive not working when the passive is activated once while stunned and you use [Atlas Stone] again
Late Night AmbushS3
Skill Description Changed
(As-is) Attacks all enemies with the beast 2 times. The beast's attack silences the enemy for 1 turn with a 50% chance and sets the enemies' Attack Bar to 0. The rider's attack inflicts damage that increases up to 100% in proportion to the Attack Bar that the beast decreased. (To-be) Attacks all enemies with the beast 2 times. The beast's attack silences the enemy for 1 turn with a 50% chance and sets the enemies' Attack Bar to 0 with a 100% chance. The rider's attack inflicts damage that increases up to 100% in proportion to the Attack Bar that the beast decreased.
Might · Hurricane (Passive)S3
Skill Description Changed
(As-is) Inflicts additional damage that's proportionate to your Attack Speed when attacking the enemy. [Automatic Effect] (To-be) Inflicts additional damage that's proportionate to your Attack Speed when attacking the enemy and removes 1 beneficial effect from the enemy that has slower Attack Speed than yours. [Automatic Effect]