🌐 Meta Explorer
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Cutoffs P1: 800 P2: 1,117 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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Pick 1
Compact points keep the full field readable. Hover for the monster; click to open details.
No monsters meet this minimum-games threshold.
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Qualified monsters
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Most played
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Highest win rate
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Weighted win rate
Pick 1 rankings
Only games where the monster was selected as Pick 1 are included below.
#MonsterGamesPick rateWin rateRecord95% range
Bars are scaled within the qualified monsters in this phase. Pick rate is the share of eligible drafts containing the monster in this pick phase; win rate, record, and the Wilson 95% range use only those appearances.
Counterpick controlsImmediate opponent responses between consecutive pick phases
No awakened monsters found.
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Patterns shown
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Most common response
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Highest lift
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Eligible drafts
Best counterpicks to build ⓘ
Ranks counter monsters across the currently loaded filters. Look for strong signal, several matchups, and a pattern WR above 50%.
#CounterpickBuild scorePattern WRStrong matchupsBest targets
Formula: signal = Σ[max(Above Expected, 0) × log₂(max(Lift, 1))]. Build score = signal × [1 + clamp(Pattern WR − 50, −15, 15) ÷ 100]. Win rate changes the rank by at most ±15%; repeated counterpick signal remains the main factor.
Direct-response patterns
Repeated monster pairs are combined across transitions. Expand a pair for its phase-by-phase results, or click a column heading to sort.
Pick ⓘCounter ⓘTransition ⓘOccurrences ⓘResponse rate ⓘBaseline ⓘSignal ⓘResponse WR ⓘ
These are draft associations, not proof that a pick was intentionally chosen as a counter. Use occurrence count and lift together: very high lift based on a small sample is less reliable than a repeated pattern.