Magical Archer (Light) Light · Attack · 4★
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Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,299 G2: 1,400 G3: 1,493 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Magical Archer (Light)
Name Magical Archer
Element Light
Archetype Attack
Natural Stars
Skill-ups to Max
×16
Base Stats ⓘ
HP 8,895
25th %ile: 9885
Median: 10215
75th %ile: 10545
Magical Archer (Light): 8,895
9390 12345
ATK 714
25th %ile: 812
Median: 845
75th %ile: 867
Magical Archer (Light): 714
747 1098
DEF 505
25th %ile: 593
Median: 615
75th %ile: 637
Magical Archer (Light): 505
406 714
SPD 104
25th %ile: 101
Median: 103
75th %ile: 105
Magical Archer (Light): 104
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Magical Archer (Light): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Magical Archer (Light): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Magical Archer (Light): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Light Attribute

Increases the Attack Power of ally monsters with Light attribute by 35%.

Stat: Attack Power Bonus: +35%

Magic Arrow
Magic Arrow

Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.

Max Skill: +30% Damage
Mult: ATK 3.7*ATK
Effects: Decrease ATK Stun Decrease DEF Debuff Bonus Damage
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +10%
Light Arrow
Light Arrow

Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed.

Cooldown: 3 turns → 2 turns (−1)
Max Skill: -1 CD +25% Damage
Mult: ATKSPD ATK*(SPD + 100)/35
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Cooltime Turn -1
Critical Arrow
Critical Arrow

Attacks the enemy with powerful magic arrows to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +40% Harmful Effect Rate +20% Damage
Mult: ATK 8.0*ATK
Effects: Stun Decrease DEF Additional Turn
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +20%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Magical Archer (Light).
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