Magical Archer (Dark) Dark · Attack · 4★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,488 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Magical Archer (Dark)
Name Magical Archer
Element Dark
Archetype Attack
Natural Stars
Skill-ups to Max
×14
Base Stats ⓘ
HP 7,575
25th %ile: 9885
Median: 10215
75th %ile: 10545
Magical Archer (Dark): 7,575
9390 12345
ATK 856
25th %ile: 812
Median: 845
75th %ile: 867
Magical Archer (Dark): 856
747 1098
DEF 450
25th %ile: 593
Median: 615
75th %ile: 637
Magical Archer (Dark): 450
406 714
SPD 104
25th %ile: 101
Median: 103
75th %ile: 105
Magical Archer (Dark): 104
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Magical Archer (Dark): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Magical Archer (Dark): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Magical Archer (Dark): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Dark Attribute

Increases the Attack Power of ally monsters with Dark attribute by 35%.

Stat: Attack Power Bonus: +35%

Magic Arrow
Magic Arrow

Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.

Max Skill: +30% Damage
Mult: ATK 3.7*ATK
Effects: Decrease ATK Stun Decrease DEF Debuff Bonus Damage
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +10%
Wedge Arrow
Wedge Arrow AOE

Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 75% chance.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +25% Damage
Mult: ATK 3.2*ATK
Effects: Decrease ATK SPD
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Shadow Arrow
Shadow Arrow 2x Hits

Attacks consecutively with 2 arrows. Each attack has a 30% chance to ignore the enemy's Defense. Increases the chance by 20% for each beneficial effect granted on yourself.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +40% Damage
Mult: ATK 1.9*ATK x 2
Effects: Ignore DEF
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Magical Archer (Dark).
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