Imp Champion (Light) Light · Defense · 3★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,299 G2: 1,400 G3: 1,493 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Imp Champion (Light)
Name Imp Champion
Element Light
Archetype Defense
Natural Stars
Skill-ups to Max
×10
Base Stats ⓘ
HP 7,905
25th %ile: 10132
Median: 10380
75th %ile: 10710
Imp Champion (Light): 7,905
9555 11535
ATK 549
25th %ile: 604
Median: 626
75th %ile: 659
Imp Champion (Light): 549
549 725
DEF 571
25th %ile: 801
Median: 823
75th %ile: 839
Imp Champion (Light): 571
736 900
SPD 101
25th %ile: 101
Median: 102
75th %ile: 106
Imp Champion (Light): 101
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Imp Champion (Light): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Imp Champion (Light): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Imp Champion (Light): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Spear Charge
Spear Charge

Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.

Max Skill: +30% Damage
Mult: ATK 3.8*ATK
Effects: Increase ATK Continuous DMG
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
Defensive Formation
Defensive Formation

Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +20% Recovery
Effects: Self-Heal Counter
▸Recovery +10%
▸Recovery +10%
▸Cooltime Turn -1
Shining Spear
Shining Spear

Attacks the enemy and creates a shield that's proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +20% Damage
Mult: ATK 8.3*ATK
Effects: Shield Additional Turn
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Imp Champion (Light).
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