Drunken Master (Wind) Wind · Attack · 3★
🔍
Cutoffs P1: 800 P2: 1,115 P3: 1,200 G1: 1,299 G2: 1,400 G3: 1,493 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Drunken Master (Wind)
Name Drunken Master
Element Wind
Archetype Attack
Natural Stars
Skill-ups to Max
×14
Base Stats ⓘ
HP 7,245
25th %ile: 9885
Median: 10215
75th %ile: 10545
Drunken Master (Wind): 7,245
9390 12345
ATK 637
25th %ile: 812
Median: 845
75th %ile: 867
Drunken Master (Wind): 637
747 1098
DEF 527
25th %ile: 593
Median: 615
75th %ile: 637
Drunken Master (Wind): 527
406 714
SPD 98
25th %ile: 101
Median: 103
75th %ile: 105
Drunken Master (Wind): 98
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Drunken Master (Wind): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Drunken Master (Wind): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Drunken Master (Wind): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Guild

Increases the Accuracy of ally monsters in Guild Content by 26%.

Stat: Accuracy Bonus: +26%

Rolling Punch
Rolling Punch

Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.

Max Skill: +20% Harmful Effect Rate +25% Damage
Mult: ATK 1.8*ATK
Effects: Decrease ATK Ignore DEF
▸Damage +5%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
One More Drink
One More Drink

Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Recovery
Mult: ATK 2.4*ATK
Effects: Heal Increase CRI Resist Additional Attack
▸Recovery +10%
▸Recovery +10%
▸Recovery +10%
▸Cooltime Turn -1
Phoenix Kick
Phoenix Kick 3x Hits

Attacks the enemy 3 times and decreases the Defense for 2 turns with a 75% chance and recovers the HP of all allies for 2 turns by 15% each. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +25% Harmful Effect Rate +20% Damage
Mult: ATK 2.5*ATK x 3
Effects: Decrease DEF Recovery Additional Attack
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +15%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Drunken Master (Wind).
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