Reno (Water) Water · Attack · 4★
🔍
Cutoffs P1: 801 P2: 1,123 P3: 1,199 G1: 1,300 G2: 1,400 G3: 1,498 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
39.0%
Pick Rate
0.6%
1502 games
Ban Rate
18.2%
Lead Rate
1.3%
Avg Pick Pos
4.26
1st: 0.1% · Last: 49.7%
Trend (7D / 30D)
WR 7d -0.7% 30d +0.0%
Pick 7d +0.1% 30d +0.0%
🧬 Monster Profile
Reno (Water)
Name Reno
Element Water
Archetype Attack
Family Dice Magician
Natural Stars
Skill-ups to Max
×12
Awaken Bonus
✨ Leader Skill: Increases Attack Power of ally monsters in Guild content by 33%
Base Stats ⓘ
HP 9,060
25th %ile: 9885
Median: 10215
75th %ile: 10545
Reno (Water): 9,060
9390 12345
ATK 780
25th %ile: 812
Median: 845
75th %ile: 867
Reno (Water): 780
747 1098
DEF 593
25th %ile: 593
Median: 615
75th %ile: 637
Reno (Water): 593
406 714
SPD 102
25th %ile: 101
Median: 103
75th %ile: 105
Reno (Water): 102
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Reno (Water): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Reno (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Reno (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Guild

Increases the Attack Power of ally monsters in Guild Content by 33%.

Stat: Attack Power Bonus: +33%

Roll Dice
Roll Dice 2x Hits

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

Max Skill: +30% Damage
Mult: ATK 1.9*ATK x 2
Effects: Unrecoverable Decrease DEF Increase Glancing Hit Chance Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
Dice Trick
Dice Trick AOE

Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 3.0*ATK
Effects: Unrecoverable Decrease DEF Remove Buff Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Dice Madness
Dice Madness AOE 5x Hits

Rolls 5 dice to attack all enemies 5 times, dealing more damage as the number rolled is higher. If a die rolls a number that has been rolled already, the die's attack will always land as a Critical Hit and ignore the enemy's Defense.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +20% Damage
Mult: ATK ATK*(0.1*DICE + 0.7) x 5
Effects: Ignore DEF Guaranteed Critical Hit
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 35757 38.5% 1.2% 18.9%
Punisher 3 1202 39.4% 0.6% 17.8%
Guardian 1 278 37.8% 0.4% 19.9%
Guardian 2-3 25 32.0% 0.1% 16.7%

January 14, 2026 Balance Patch

January 14, 2026 · Patch #84 · 1 change
Full patch ↗
Dice MadnessS3
Skill Description Changed
(As-is) Rolls the dice 5 times to attack all enemies 5 times, with damage increasing as the number of dice is larger. If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit and will ignore the enemy's Defense. (To-be) Rolls 5 dice to attack all enemies 5 times, dealing more damage as the number rolled is higher. If a die rolls a number that has been rolled already, the die's attack will always land as a Critical Hit and ignore the enemy's Defense.

November 24, 2025 Balance Patch

November 24, 2025 · Patch #83 · 3 changes
Full patch ↗
Dice TrickS2
Value changed
[Value changed] The number of harmful effects granted by the sum range has been changed. 1 harmful effect: [2 to 6] [2 to 4] 2 harmful effects: [7 to 11] [5 to 10] 3 harmful effects: [12] [11 or 12]
Dice MadnessS3
Value changed
4 → 5
[Value changed] Rolls the dice 4 5 times.
⚙
Leader Skill Changed
Leader Skill Changed
(As-is) Increases the Critical Rate of ally Monsters in the Arena by 24%. (To-be) Increases the Attack Power of ally Monsters in Guild content by 33%.

November 28, 2023 Balance Patch

November 28, 2023 · Patch #64 · 1 change
Full patch ↗
Dice MadnessS3
Effect added
[Effect added] If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit

July 29, 2022 Balance Patch

July 29, 2022 · Patch #54 · 1 change
Full patch ↗
Dice TrickS2
Skill Change
Randomly grants harmful effects: Increased chances of landing a Glancing Hit removes one beneficial effect from the enemy

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Abellio (Water)49532.96%
36.8%
Shi Hou (Water)27318.18%
38.8%
Woosa (Water)21214.11%
36.8%
Sekhmet (Fire)20713.78%
35.3%
Tetsuya / Megumi Fushiguro (Fire)18512.32%
31.9%
Vanessa (Fire)17911.92%
43.0%
Ragdoll (Dark)17911.92%
34.6%
Haegang (Water)16711.12%
45.5%
Vivachel (Dark)16210.79%
43.2%
Stark (Wind)16010.65%
40.6%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Reno (Water)+Velaska (Dark)Reno (Water) + Velaska (Dark)
77251.40%
39.2%
Reno (Water)+Lucifer (Light)Reno (Water) + Lucifer (Light)
48332.16%
33.5%
Reno (Water)+Craig / M. BISON (Light)Reno (Water) + Craig / M. BISON (Light)
42228.10%
37.2%
Reno (Water)+Leo (Wind)Reno (Water) + Leo (Wind)
34122.70%
30.5%
Reno (Water)+Wolyung (Dark)Reno (Water) + Wolyung (Dark)
30720.44%
37.8%
Reno (Water)+ROBO-E65 (Light)Reno (Water) + ROBO-E65 (Light)
30620.37%
45.1%
Reno (Water)+Eludia (Light)Reno (Water) + Eludia (Light)
24116.05%
31.1%
Reno (Water)+Haegang (Water)Reno (Water) + Haegang (Water)
20613.72%
44.7%
Reno (Water)+Sigrid / Eivor (Dark)Reno (Water) + Sigrid / Eivor (Dark)
18011.98%
40.6%
Reno (Water)+Craka (Dark)Reno (Water) + Craka (Dark)
17011.32%
51.8%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
💡 Data updates regularly · Click any monster to view detailed matchup analysis