Beetle Guardian (Wind) Wind · Defense · 5★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,299 G2: 1,400 G3: 1,493 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Beetle Guardian (Wind)
Name Beetle Guardian
Element Wind
Archetype Defense
Natural Stars
Skill-ups to Max
×12
Base Stats ⓘ
HP 10,710
25th %ile: 10132
Median: 10380
75th %ile: 10710
Beetle Guardian (Wind): 10,710
9555 11535
ATK 538
25th %ile: 604
Median: 626
75th %ile: 659
Beetle Guardian (Wind): 538
549 725
DEF 725
25th %ile: 801
Median: 823
75th %ile: 839
Beetle Guardian (Wind): 725
736 900
SPD 101
25th %ile: 101
Median: 102
75th %ile: 106
Beetle Guardian (Wind): 101
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Beetle Guardian (Wind): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Beetle Guardian (Wind): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Beetle Guardian (Wind): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Wind Attribute

Increases the Defense of ally monsters with Wind attribute by 50%.

Stat: Defense Bonus: +50%

Horn of Gaia
Horn of Gaia

Attacks the enemy to remove 1 beneficial effect with a 50% chance. This attack will deal more damage according to your Defense.

Max Skill: +30% Harmful Effect Rate +30% Damage
Mult: ATKDEF 1.8*ATK + 2.7*DEF
Effects: Remove Buff
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Effect Rate +10%
▸Damage +15%
▸Effect Rate +20%
Majestic Tide
Majestic Tide

Recovers the HP of all allies by 15%, and then attacks all enemies to deal damage proportionate to your Defense and provoke them for 1 turn with a 50% chance.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Harmful Effect Rate +20% Damage
Mult: DEF 3.6*DEF
Effects: Heal Provoke
▸Damage +5%
▸Effect Rate +10%
▸Damage +15%
▸Effect Rate +20%
▸Cooltime Turn -1
Eternal Carapace
Eternal Carapace

Increases the Attack Power of all allies for 2 turns and defends all allies excluding yourself for 2 turns. Receives half of the damage inflicted on the defended target while making the damage 0 for the defended target and counterattacks the enemy target.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD
Effects: Increase ATK Defend
▸Cooltime Turn -1
⚖️
No recorded balance patches for Beetle Guardian (Wind).
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