Daimon / Heihachi Mishima (Fire) Fire · HP · 5★
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Cutoffs P1: 800 P2: 1,121 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,497 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Daimon / Heihachi Mishima (Fire)
Name Daimon
Element Fire
Archetype HP
Natural Stars
Skill-ups to Max
×12
Base Stats ⓘ
HP 11,535
25th %ile: 12015
Median: 12180
75th %ile: 12675
Daimon / Heihachi Mishima (Fire): 11,535
11535 15315
ATK 703
25th %ile: 637
Median: 692
75th %ile: 714
Daimon / Heihachi Mishima (Fire): 703
560 878
DEF 670
25th %ile: 604
Median: 637
75th %ile: 659
Daimon / Heihachi Mishima (Fire): 670
439 725
SPD 99
25th %ile: 100
Median: 101
75th %ile: 103
Daimon / Heihachi Mishima (Fire): 99
95 120
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Daimon / Heihachi Mishima (Fire): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Daimon / Heihachi Mishima (Fire): 15%
15% 40%
ACC 25%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Daimon / Heihachi Mishima (Fire): 25%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Dungeon

Increases the Attack Power of ally monsters in Dungeons by 44%.

Stat: Attack Power Bonus: +44%

Fiery Strike
Fiery Strike

Attacks the enemy to deal damage proportionate to the enemy's MAX HP and prevent the target from receiving beneficial effects for 2 turns with a 30% chance.

Max Skill: +20% Harmful Effect Rate +30% Damage
Mult: ATK 3.0*ATK + 0.06*Target MAX HP
Effects: Blocked Attack Bar Increasing Effects
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +15%
▸Effect Rate +20%
Explosive Fist
Explosive Fist AOE 4x Hits

Attacks all enemies 4 times to deal damage proportionate to their MAX HP and decrease their Defense for 2 turns with a 20% chance each.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +10% Harmful Effect Rate +25% Damage
Mult: ATK 0.6*ATK + 0.03*Target MAX HP x 4
Effects: Decrease DEF
▸Damage +5%
▸Damage +5%
▸Effect Rate +10%
▸Damage +15%
▸Cooltime Turn -1
Dragonfire Blast
Dragonfire Blast

Grants Endure on yourself for 1 turn and attacks the enemy to block the target from receiving beneficial effects for 2 turns. The damage dealt increases by 15% for each harmful effect granted on the target.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +15% Damage
Mult: ATK 8.2*ATK
Effects: Endure Beneficial Effects Blocked Increase Damage
▸Damage +15%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Daimon / Heihachi Mishima (Fire).
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