October 30, 2015 Balance Patch
Patch #12 · 95 stored changes
Aqua HurricaneS1
Skill Change
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Fire HurricaneS1
Skill Change
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
GustS1
Skill Change
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Light HurricaneS1
Skill Change
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Dark GustS1
Skill Change
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Light HurricaneS1
Skill Change
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same)
Frozen FieldS3
Skill Change
The number of hits has been increased from 1 to 3 hits. (Total damage has been increased by 10%)
Fire ArrowS2
Skill Change
Chance to deal Continuous Damage has been increased from 25% to 40%.
Poison ArrowS2
Skill Change
Chance to disturb HP recovery has been increased from 25% to 40%.
Bull's EyeS1
Skill Change
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Bull's EyeS1
Skill Change
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Bull's EyeS1
Skill Change
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Bull's EyeS1
Skill Change
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Bull's EyeS1
Skill Change
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
Water Guardian AngelS3
Cooldown Changed6 turns → 5 turns
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Fire Guardian AngelS3
Cooldown Changed6 turns → 5 turns
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Wind Guardian AngelS3
Cooldown Changed6 turns → 5 turns
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Light Guardian AngelS3
Cooldown Changed6 turns → 5 turns
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Dark Guardian AngelS3
Cooldown Changed6 turns → 5 turns
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Soul SummoningS1
Skill Change
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
Soul SummoningS1
Skill Change
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
Soul SummoningS1
Skill Change
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
Soul SummoningS1
Skill Change
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
Soul SummoningS1
Skill Change
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%.
Destructive BlowS2
Damage Increased
The average of the damage dealt has been increased by 4%.
Destructive BlowS2
Damage Increased
The average of the damage dealt has been increased by 4%.
StabS3
Damage Increased
Damage has been increased by 6%. The amount of life recovered has been increased from 25% to 35%.
GougeS2
Cooldown Changed4 turns → 3 turns
The cooltime has been reduced by 1 turn. (4 turns 3 turns)
GougeS2
Cooldown Changed4 turns → 3 turns
The cooltime has been reduced by 1 turn. (4 turns 3 turns)
Soul CrusherS3
Cooldown Changed5 turns → 4 turns
The cooltime has been reduced by 1 turn. (5 turns 4 turns)
Cross FireS1
Skill Change
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
Cross FireS1
Skill Change
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
Cross FireS1
Skill Change
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
Cross FireS1
Skill Change
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
Cross FireS1
Skill Change
The number of hits has been increased from 2 to 3 hits. (Total damage remains the same) The chance of casting a harmful effect has been decreased from 30% to 20%.
Absolute ZeroS3
Cooldown Changed6 turns → 5 turns
The cooltime has been reduced by 1 turn. (6 turns 5 turns)
Cry of ChallengeS3
Skill Change
The chance of taunting the enemy has been increased from 70% to 80%.
Stork KickS3
Skill Change
The chance of draining life from the enemy has been increased from 30% to 50%.
Blade FanS2
Skill Change
The damage of this skill will now be scaled based on Attack Power and Attack Speed, instead of just Attack Power.
Blade FanS2
Skill Change
The damage of this skill will now be scaled based on Attack Power and Attack Speed, instead of just Attack Power.
Dagger of GrudgeS3
Skill Change
The effect of gaining guaranteed Critical Hits when the HP is below 50% has been replaced with the effect of ignoring all damage reduction effects.
Soul SplitS2
Skill Change
The skill will now additionally cast an HP recovery disturbance effect which lasts for 2 turns.
Soul SplitS2
Skill Change
The skill will now additionally cast an HP recovery disturbance effect which lasts for 2 turns.
Twisted JoyS2
Skill Change
The skill will now additionally transfer up to 2 harmful effects on your Monster to the enemy target.
Twisted JoyS2
Skill Change
The skill will now additionally transfer up to 2 harmful effects on your Monster to the enemy target.
Strike of RejectionS2
Skill Change
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn.
Strike of RejectionS2
Skill Change
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn.
Strike of RejectionS2
Skill Change
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn.
Feast of Blood (Passive)S3
Skill Change
The skill has additionally been given a Branding effect that lasts for 2 turns. The Branding effect can be applied with attacks.
Magic ArrowS1
Skill Change
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target. Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn)
Magic ArrowS1
Skill Change
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target. Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn)
Magic ArrowS1
Skill Change
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target. Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn)
Magic ArrowS1
Skill Change
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target. Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn)
Magic ArrowS1
Skill Change
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target. Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn)
Keenness (Passive)S3
Skill Change
Instead of increasing Critical Rate when the Monster's HP drops, the skill will now increase Critical Damage under the same condition.
Seal PunchS3
Skill Change
The skill will now grant increased Attack Speed to all allies for 2 turns, instead of just the Monster itself for 3 turns.
Tiger PunchS3
Skill Change
The skill will now grant increased Attack Power to all allies for 2 turns, instead of just the Monster itself for 3 turns.
Snake PunchS3
Skill Change
The skill will now additionally deal Continuous Damage for 1 turn.
Start BattleS2
Skill Change
Instead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns.
Start BattleS2
Skill Change
Instead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns.
Start BattleS2
Skill Change
Instead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns.
Undefeated WarriorS3
Skill Change
The second attack that targets all enemies will now additionally cast a Defense reduction effect that lasts for 2 turns.
Wings of WindS3
Skill Change
Instead of attacking the enemy after removing 1 harmful effect from all allies, the skill will now remove 1 harmful effect from all allies, decrease their cool times by 1 turn, and increase their Attack Speed for 2 turns. Skill level ups will no longer provide damage increases. Also, if the skill is at level 2 or higher, it will be fixed to skill level 2, which is the new level cap of the skill.
Secret VisitS3
Skill Change
Instead of recovering 25% HP at once, the skill will now recover your HP by 15% per turn for 2 turns. The duration of the Attack Speed increase has been reduced from 3 turns to 2 turns. The skill will now apply a stun that lasts for 1 turn to the enemy with the highest Attack Bar.
Sign of DeathS3
Skill Change
The HP recovery disturbance effect that lasted for 2 turns has been replaced with a Branding effect that lasts for 2 turns.
Lord of Labyrinthos (Passive)S3
Skill Change
Instead of increasing Resistance by 50%, the skill will now increase Attack Power by 50%. Instead of increasing the HP recovery that the Monster receives by 50% the skill will now heal the Monster for 30% of the damage dealt.
CurseS3
Skill Change
The skill has been additionally remove the beneficial effect on the enemy with a 100% chance.
Transcendence (Passive)S3
Skill Change
The skill will additionally grant the Monster an Attack Power and Critical Rate increase that a lasts for 1 tum.
Deadly TouchS2
Skill Change
The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects.
Deadly TouchS2
Skill Change
The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects.
Deadly TouchS2
Skill Change
The skill has been changed so that it does not erase the Attack Speed reduction effects that are on enemies which are immune to freeze or stun effects.
Alter Ego AttackS3
Skill Change
The skill also grants 2 turns of immunity, and its cool time will be decreased by 1 turn if the attack gets 3 or 4 Critical Hits.
Air SlashS2
Skill Change
The skill will now grant the Monster an Attack Speed increase for 2 turns if the attack lands as a Critical Hit.
Air SlashS2
Skill Change
The skill will now grant the Monster an Attack Speed increase for 2 turns if the attack lands as a Critical Hit.
Air SlashS2
Skill Change
The skill will now grant the Monster an Attack Speed increase for 2 turns if the attack lands as a Critical Hit.