Toma (Water) Water · Attack · 3★
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Cutoffs P1: 800 P2: 1,119 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Toma (Water)
Name Toma
Element Water
Archetype Attack
Natural Stars
Skill-ups to Max
×13
Awaken Bonus
✨ Gain new skill: Crush Iceberg
Base Stats ⓘ
HP 8,895
25th %ile: 9885
Median: 10215
75th %ile: 10545
Toma (Water): 8,895
9390 12345
ATK 703
25th %ile: 812
Median: 845
75th %ile: 867
Toma (Water): 703
747 1098
DEF 516
25th %ile: 593
Median: 615
75th %ile: 637
Toma (Water): 516
406 714
SPD 105
25th %ile: 101
Median: 103
75th %ile: 105
Toma (Water): 105
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Toma (Water): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Toma (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Toma (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Water Attribute

Increases the HP of ally monsters with Water attribute by 30%.

Stat: HP Bonus: +30%

Honorable Attack
Honorable Attack

Charges to attack and stuns the enemy for 1 turn with a 20% chance.

Max Skill: +30% Harmful Effect Rate +25% Damage
Mult: ATK 3.7*ATK
Effects: Stun
▸Damage +5%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
Start Battle
Start Battle 2x Hits

Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns.

Cooldown: 3 turns → 2 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 2.7*ATK x 2
Effects: Decrease ATK SPD Decrease DEF
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Crush Iceberg
Crush Iceberg

Gathers power for a strong, fast charge. The critical rate increases to 100% if the enemy's defense is weakened.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +20% Damage
Mult: ATK 7.6*ATK
Effects: Guaranteed Critical Hit
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1

October 30, 2015 Balance Patch

October 30, 2015 · Patch #12 · 1 change
Full patch ↗
Start BattleS2
Skill Change
Instead of removing 1 harmful effect on the Monster, the skill will now decrease the enemy target's Attack Speed and Defense for 2 turns.
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