Yeonhong (Light) Light · Support · 5★
🔍
Cutoffs P1: 800 P2: 1,115 P3: 1,200 G1: 1,299 G2: 1,400 G3: 1,493 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
49.5%
Pick Rate
7.6%
18202 games
Ban Rate
14.5%
Lead Rate
6.9%
Avg Pick Pos
2.44
1st: 10.0% · Last: 4.5%
Trend (7D / 30D)
WR 7d -0.2% 30d +0.0%
Pick 7d -0.0% 30d +0.0%
🧬 Monster Profile
Yeonhong (Light)
Name Yeonhong
Element Light
Archetype Support
Family Sky Dancer
Natural Stars
Skill-ups to Max
×12
Awaken Bonus
✨ Increases SPD by 15
Base Stats ⓘ
HP 11,700
25th %ile: 11040
Median: 11370
75th %ile: 11700
Yeonhong (Light): 11,700
10050 12345
ATK 736
25th %ile: 648
Median: 703
75th %ile: 725
Yeonhong (Light): 736
571 801
DEF 626
25th %ile: 670
Median: 703
75th %ile: 725
Yeonhong (Light): 626
604 790
SPD 116
25th %ile: 100
Median: 101
75th %ile: 104
Yeonhong (Light): 116
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Yeonhong (Light): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Yeonhong (Light): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Yeonhong (Light): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Arena

Increases the Resistance of ally monsters in the Arena by 48%.

Stat: Resistance Bonus: +48%

Graceful Touch
Graceful Touch

Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.

Max Skill: +20% Harmful Effect Rate +20% Damage
Mult: ATK 3.8*ATK
Effects: Increase Glancing Hit Chance
▸Damage +5%
▸Damage +5%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
Blade Fan
Blade Fan 3x Hits

Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effects. Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +25% Damage
Mult: ATKSPD ATK*(SPD + 66)/99 x 3
Effects: Remove Buff Increase ATB
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Charge Vitality
Charge Vitality

Fills up the Attack Bar of an ally target and yourself and recovers HP by 50%.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +20% Recovery
Effects: Increase ATB Heal
▸Recovery +10%
▸Recovery +10%
▸Cooltime Turn -1

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 133042 49.7% 4.8% 14.2%
Punisher 3 11947 50.2% 6.9% 14.7%
Guardian 1 4901 48.1% 9.1% 14.4%
Guardian 2-3 1600 49.2% 10.2% 12.9%

December 20, 2018 Balance Patch

December 20, 2018 · Patch #29 · 1 change
Full patch ↗
Charge VitalityS3
Cooldown Changed
4 turns → 5 turns
Cooldown time (4 turns 5 turns)

February 27, 2017 Balance Patch

February 27, 2017 · Patch #19 · 1 change
Full patch ↗
Charge VitalityS3
Skill Change
50% → 100%
Increased your Attack Bar by 50% 100% Additional Effect: Recovers your HP by 50%

October 13, 2016 Balance Patch

October 13, 2016 · Patch #17 · 1 change
Full patch ↗
Blade FanS2
Effect added
[Effect added] Increases the Attack Bar of the ally according to the number of beneficial effects removed.

May 30, 2016 Balance Patch

May 30, 2016 · Patch #15 · 1 change
Full patch ↗
Blade FanS2
Damage Increased
Damage increased approximately by 10%

October 30, 2015 Balance Patch

October 30, 2015 · Patch #12 · 1 change
Full patch ↗
Blade FanS2
Skill Change
The damage of this skill will now be scaled based on Attack Power and Attack Speed, instead of just Attack Power.

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Shi Hou (Water)4,95927.24%
47.5%
Oliver (Wind)3,38618.60%
46.9%
Haegang (Water)3,24417.82%
52.7%
Vanessa (Fire)2,44013.41%
51.9%
Tetsuya / Megumi Fushiguro (Fire)2,20812.13%
48.6%
Seara (Wind)1,90710.48%
45.2%
Stark (Wind)1,90310.45%
47.0%
Woosa (Water)1,83710.09%
49.6%
Josephine (Water)1,6839.25%
48.3%
Laima (Light)1,6348.98%
48.5%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Yeonhong (Light)+Seara (Wind)Yeonhong (Light) + Seara (Wind)
5,15428.32%
51.5%
Yeonhong (Light)+Giana (Dark)Yeonhong (Light) + Giana (Dark)
4,18522.99%
52.0%
Yeonhong (Light)+Oliver (Wind)Yeonhong (Light) + Oliver (Wind)
3,88721.35%
52.2%
Yeonhong (Light)+Vanessa (Fire)Yeonhong (Light) + Vanessa (Fire)
2,20712.13%
50.0%
Yeonhong (Light)+Velaska (Dark)Yeonhong (Light) + Velaska (Dark)
2,19212.04%
42.3%
Yeonhong (Light)+Kiara / Kassandra (Dark)Yeonhong (Light) + Kiara / Kassandra (Dark)
1,8039.91%
50.7%
Yeonhong (Light)+Okeanos (Fire)Yeonhong (Light) + Okeanos (Fire)
1,7179.43%
52.1%
Yeonhong (Light)+Shizuka (Water)Yeonhong (Light) + Shizuka (Water)
1,6769.21%
51.8%
Yeonhong (Light)+Sonia (Wind)Yeonhong (Light) + Sonia (Wind)
1,4808.13%
53.0%
Yeonhong (Light)+Shi Hou (Water)Yeonhong (Light) + Shi Hou (Water)
1,4377.89%
49.8%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
Yeonhong (Light)+Seara (Wind)+Giana (Dark)
1,84010.11%
50.7%
View
Yeonhong (Light)+Giana (Dark)+Oliver (Wind)
7334.03%
57.3%
View
Yeonhong (Light)+Seara (Wind)+Okeanos (Fire)
2351.29%
56.2%
View
💡 Data updates regularly · Click any monster to view detailed matchup analysis