Monte (Dark) Dark · Support · 4★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,484 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Monte (Dark)
Name Monte
Element Dark
Archetype Support
Family Dice Magician
Natural Stars
Skill-ups to Max
×11
Awaken Bonus
✨ Leader Skill: Increases Resistance of ally monsters in the Arena by 40%
Base Stats ⓘ
HP 10,545
25th %ile: 11040
Median: 11370
75th %ile: 11700
Monte (Dark): 10,545
10050 12345
ATK 626
25th %ile: 648
Median: 703
75th %ile: 725
Monte (Dark): 626
571 801
DEF 648
25th %ile: 670
Median: 703
75th %ile: 725
Monte (Dark): 648
604 790
SPD 102
25th %ile: 100
Median: 101
75th %ile: 104
Monte (Dark): 102
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Monte (Dark): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Monte (Dark): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Monte (Dark): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Arena

Increases the Resistance of ally monsters in the Arena by 40%.

Stat: Resistance Bonus: +40%

Roll Dice
Roll Dice 2x Hits

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

Max Skill: +30% Damage
Mult: ATK 1.9*ATK x 2
Effects: Unrecoverable Decrease DEF Increase Glancing Hit Chance Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
Dice Trick
Dice Trick AOE

Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 3.0*ATK
Effects: Unrecoverable Decrease DEF Remove Buff Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Destiny Dice
Destiny Dice AOE

Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss.

Cooldown: 7 turns → 5 turns (−2)
Max Skill: -2 CD
Effects: Redistribute HP Additional Turn
▸Cooltime Turn -1
▸Cooltime Turn -1

September 28, 2026 Balance Patch

September 28, 2026 · Patch #93 · 1 change
Full patch ↗
⚙
Stat Changed
Stat Changed
9885, 659, 659 → 10545, 626, 648
* HP, Attack Power, and Defense base stats will be adjusted (6★, MAX Lv.) (Awakened) HP 9885 10545 (Awakened) ATK 659 626 (Awakened) DEF 659 648

November 24, 2025 Balance Patch

November 24, 2025 · Patch #83 · 1 change
Full patch ↗
Dice TrickS2
Value changed
[Value changed] The number of harmful effects granted by the sum range has been changed. 1 harmful effect: [2 to 6] [2 to 4] 2 harmful effects: [7 to 11] [5 to 10] 3 harmful effects: [12] [11 or 12]

May 30, 2023 Balance Patch

May 30, 2023 · Patch #60 · 1 change
Full patch ↗
Destiny DiceS3
Skill Change
The ratio of the enemy target's remaining HP to be readjusted increased

July 29, 2022 Balance Patch

July 29, 2022 · Patch #54 · 1 change
Full patch ↗
Dice TrickS2
Skill Change
Randomly grants harmful effects: Increased chances of landing a Glancing Hit removes one beneficial effect from the enemy
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