Duke / Paul Phoenix (Light) Light · HP · 4★
🔍
Cutoffs P1: 800 P2: 1,117 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,493 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
42.9%
Pick Rate
0.0%
63 games
Ban Rate
1.6%
Lead Rate
0.0%
Avg Pick Pos
4.76
1st: 0.0% · Last: 82.5%
Trend (7D / 30D)
WR 7d +7.1% 30d 0.0%
Pick 7d +0.0% 30d +0.0%
🧬 Monster Profile
Duke / Paul Phoenix (Light)
Name Duke
Element Light
Archetype HP
Natural Stars
Skill-ups to Max
×13
Base Stats ⓘ
HP 11,370
25th %ile: 12015
Median: 12180
75th %ile: 12675
Duke / Paul Phoenix (Light): 11,370
11535 15315
ATK 626
25th %ile: 637
Median: 692
75th %ile: 714
Duke / Paul Phoenix (Light): 626
560 878
DEF 593
25th %ile: 604
Median: 637
75th %ile: 659
Duke / Paul Phoenix (Light): 593
439 725
SPD 105
25th %ile: 100
Median: 101
75th %ile: 103
Duke / Paul Phoenix (Light): 105
95 120
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Duke / Paul Phoenix (Light): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Duke / Paul Phoenix (Light): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Duke / Paul Phoenix (Light): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Guild

Increases the Attack Speed of ally monsters in Guild Content by 28%.

Stat: Attack Speed Bonus: +28%

Power Punch
Power Punch

Attacks the enemy to remove 1 beneficial effect with a 35% chance and provoke for 1 turn with a 35% chance. The damage increases according to your MAX HP.

Max Skill: +25% Harmful Effect Rate +30% Damage
Mult: ATKMAX HP 1.9*ATK + 0.16*MAX HP
Effects: Remove Buff Provoke
▸Damage +5%
▸Damage +10%
▸Effect Rate +10%
▸Damage +15%
▸Effect Rate +15%
Bone Crasher
Bone Crasher 2x Hits

Attacks the enemy 2 times. The first hit grants Irresistible for 2 turns with a 50% chance, and the second hit stuns for 1 turn with a 65% chance. The damage of this attack is proportionate to your MAX HP.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +20% Harmful Effect Rate +30% Damage
Mult: ATKMAX HP 1.3*ATK + 0.12*MAX HP x 2
Effects: Irresistible Stun
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +15%
▸Effect Rate +20%
▸Cooltime Turn -1
Flying Impact Combo
Flying Impact Combo 3x Hits

Attacks the enemy 3 times. The first hit removes all beneficial effects, the second hit leaves a Branding effect for 2 turns, and the third hit grants Oblivion for 2 turns. The damage of this attack is proportionate to your MAX HP.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +15% Damage
Mult: ATKMAX HP 1.4*ATK + 0.11*MAX HP x 3
Effects: Remove Buff Brand Oblivion
▸Damage +15%
▸Cooltime Turn -1

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 257 39.3% 0.0% 7.6%
Punisher 3 61 42.6% 0.0% 1.6%
Guardian 1 2 50.0% 0.0% 0.0%

September 28, 2026 Balance Patch

September 28, 2026 · Patch #93 · 3 changes
Full patch ↗
Power PunchS1
Effect changed
[Effect changed] Deals damage in proportion to your Attack Power deals damage that increases according to your MAX HP.
Bone CrasherS2
Percentage changed
50% → 65%
[Percentage changed] The second hit stuns for 1 turn with a 50% 65% chance.
⚙
Stat Changed
Stat Changed
101, 102 → 104, 105
(Unawakened) Attack Speed 101 104 (Awakened) Attack Speed 102 105

February 11, 2026 Balance Patch

February 11, 2026 · Patch #86 · 1 change
Full patch ↗
Bone CrasherS2
Percentage changed
30% → 50%
[Percentage changed] The first hit grants Irresistible for 2 turns with a 30% 50% chance.

September 29, 2025 Balance Patch

September 29, 2025 · Patch #80 · 1 change
Full patch ↗
Power PunchS1
Skill Change
(As-is) Attacks the enemy to provoke for 1 turn with a 50% chance. (To-be) Attacks the enemy to remove 1 beneficial effect with a 35% chance and provoke for 1 turn with a 35% chance.

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Haegang (Water)2844.44%
46.4%
Juno (Fire)2133.33%
33.3%
Aya / Nobara Kugisaki (Wind)1625.40%
50.0%
Veromos (Dark)1523.81%
33.3%
N1X (Dark)1422.22%
28.6%
Shi Hou (Water)1117.46%
18.2%
Woosa (Water)914.29%
55.6%
Angela / Pure Vanilla Cookie (Wind)812.70%
62.5%
Oliver (Wind)812.70%
37.5%
Seara (Wind)711.11%
85.7%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Duke / Paul Phoenix (Light)+Tomoe (Fire)Duke / Paul Phoenix (Light) + Tomoe (Fire)
6298.41%
43.5%
Duke / Paul Phoenix (Light)+Layla (Wind)Duke / Paul Phoenix (Light) + Layla (Wind)
6298.41%
43.5%
Duke / Paul Phoenix (Light)+Tarnisha / Yennefer (Fire)Duke / Paul Phoenix (Light) + Tarnisha / Yennefer (Fire)
6298.41%
43.5%
Duke / Paul Phoenix (Light)+Sekhmet (Fire)Duke / Paul Phoenix (Light) + Sekhmet (Fire)
6095.24%
41.7%
Duke / Paul Phoenix (Light)+Celia (Light)Duke / Paul Phoenix (Light) + Celia (Light)
23.17%
0.0%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
💡 Data updates regularly · Click any monster to view detailed matchup analysis