Mikene (Water) Water · Support · 4★
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Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Mikene (Water)
Name Mikene
Element Water
Archetype Support
Family Undine
Natural Stars
Skill-ups to Max
×9
Awaken Bonus
✨ Strengthen Skill: Ice Drop
Base Stats ⓘ
HP 11,040
25th %ile: 11040
Median: 11370
75th %ile: 11700
Mikene (Water): 11,040
10050 12345
ATK 560
25th %ile: 648
Median: 703
75th %ile: 725
Mikene (Water): 560
571 801
DEF 681
25th %ile: 670
Median: 703
75th %ile: 725
Mikene (Water): 681
604 790
SPD 99
25th %ile: 100
Median: 101
75th %ile: 104
Mikene (Water): 99
96 117
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Mikene (Water): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Mikene (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Mikene (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Water Attribute

Increases the Defense of ally monsters with Water attribute by 40%.

Stat: Defense Bonus: +40%

Ice Drop
Ice Drop

Attacks the enemy with a small piece of ice to freeze for 1 turn with a 35% chance. The effect activation chance increases to 100% if the enemy's HP status is better than yours.

Max Skill: +30% Damage
Mult: ATK 4.1*ATK - 50
Effects: Freeze Freeze
▸Damage +5%
▸Damage +10%
▸Damage +15%
Aqua Frenzy
Aqua Frenzy AOE

Attacks all enemies with a burst of water pillar and increases their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 35%.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 2.8*ATK + 150
Effects: Increase Glancing Hit Chance Heal
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Revive
Revive

Revives a dead ally with 40% HP and grants immunity for 1 turn. Grants Soul Protection for 3 turns if this skill is used on an alive ally. In addition, decreases the skill cooldown time of [Revive] by 2 turns whenever an ally is defeated.

Cooldown: 7 turns → 5 turns (−2)
Max Skill: -2 CD
Mult: 0.4*Target MAX HP (Fixed)
Effects: Revive Soul Protection Reduce Cooltime Immunity
▸Cooltime Turn -1
▸Cooltime Turn -1

May 28, 2025 Balance Patch

May 28, 2025 · Patch #75 · 1 change
Full patch ↗
⚙
Stat Changed
Stat Changed
95, 96 → 98, 99
Unawakened: 95 98 Awakened: 96 99

January 30, 2024 Balance Patch

January 30, 2024 · Patch #65 · 3 changes
Full patch ↗
Ice DropS1
Skill Change
Condition for 100% harmful effect activation chance changed: If the attack lands as a Critical Hit If the enemy's HP ratio is better than yours
Aqua FrenzyS2
Skill Change
25% → 35%
Recovers HP by 25% 35%
ReviveS3
Effect added
[Effect added] Decreases the skill cooldown time of [Revive] by 2 turns if an ally dies

March 30, 2022 Balance Patch

March 30, 2022 · Patch #51 · 3 changes
Full patch ↗
Ice DropS1
Effect added
[Effect added] Freezes for 1 turn with a 35% chance
ReviveS3
Skill Change
Grants a Soul Protection for 3 turns if the skill is used on yourself Giants a Soul Protection for 3 turns if the skill is used on alive ally
⚙
Stat Changed
Stat Changed
Adjusted stats to match the Support type

November 29, 2017 Balance Patch

November 29, 2017 · Patch #23 · 1 change
Full patch ↗
ReviveS3
Effect added
[Effect added] Grants immunity on the revived ally for 1 turn

September 28, 2017 Balance Patch

September 28, 2017 · Patch #22 · 1 change
Full patch ↗
⚙
Leader Skill Added
Leader Skill Added
Increases the Attack Power of ally monsters by 25%.

January 28, 2016 Balance Patch

January 28, 2016 · Patch #13 · 1 change
Full patch ↗
Aqua FrenzyS2
Effect added
[Effect added] 50% chance to increase the target's chance to land a Glancing Hit for 2 turns

August 20, 2015 Balance Patch

August 20, 2015 · Patch #11 · 1 change
Full patch ↗
ReviveS3
Effect added
[Effect added] Applies a Soul Protection effect to yourself for 3 turns.
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