Hanra (Dark) Dark · Attack · 3★
🔍
Cutoffs P1: 810 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
25.0%
Pick Rate
0.0%
8 games
Ban Rate
27.3%
Lead Rate
0.0%
Avg Pick Pos
4.25
1st: 0.0% · Last: 37.5%
Trend (7D / 30D)
WR 7d -25.0% 30d 0.0%
Pick 7d +0.0% 30d +0.0%
🧬 Monster Profile
Hanra (Dark)
Name Hanra
Element Dark
Archetype Attack
Family Beast Hunter
Natural Stars
Skill-ups to Max
×13
Awaken Bonus
✨ Leader Skill: Increases Critical Rate of ally monsters in the Arena by 16%
Base Stats ⓘ
HP 8,730
25th %ile: 9885
Median: 10215
75th %ile: 10545
Hanra (Dark): 8,730
9390 12345
ATK 747
25th %ile: 812
Median: 845
75th %ile: 867
Hanra (Dark): 747
747 1098
DEF 483
25th %ile: 593
Median: 615
75th %ile: 637
Hanra (Dark): 483
406 714
SPD 100
25th %ile: 101
Median: 103
75th %ile: 105
Hanra (Dark): 100
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Hanra (Dark): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Hanra (Dark): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Hanra (Dark): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Arena

Increases the Critical Rate of ally monsters in the Arena by 16%.

Stat: Critical Rate Bonus: +16%

Aim Body
Aim Body

Attacks an enemy to inflict damage that ignores all beneficial effects that reduce damage taken.

Max Skill: +30% Damage
Mult: ATK 4.1*ATK
Effects: Ignore Damage Reduction
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +10%
Aim Head
Aim Head

Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy.

Cooldown: 3 turns → 2 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 5.5*ATK
Effects: Unrecoverable Debuff Bonus Damage
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Desperate Arrow
Desperate Arrow

Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 2.8*ATK
Effects: Self-Harm Ignore DEF Reduce Cooltime
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 3599 49.7% 0.1% 14.0%
Punisher 3 8 25.0% 0.0% 27.3%

June 29, 2020 Balance Patch

June 29, 2020 · Patch #40 · 1 change
Full patch ↗
Desperate ArrowS3
Skill Fixed
Fixed an issue of the HP decreasing time being applied differently under certain situations

October 29, 2019 Balance Patch

October 29, 2019 · Patch #34 · 3 changes
Full patch ↗
Aim BodyS1
Damage Increased
Damage increased by 20%
Aim HeadS2
Effect Modification
[Effect Modification] Weakens the Defense for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy.
Desperate ArrowS3
Damage Increased
Damage increased by 12%

August 30, 2018 Balance Patch

August 30, 2018 · Patch #28 · 3 changes
Full patch ↗
Aim BodyS1
Skill Modification
[Skill Modification] Before: Aims for the body and shoots. Your chances of missing are decreased by 30%. This attack will destroy the enemy's MAX HP by 10% of the damage dealt. After: Attacks an enemy to inflict damage that ignores all damage reduction effects.
Aim HeadS2
Skill Modification
[Skill Modification] Before: Shoots the enemy's head with precision and stuns the enemy for 1 turn if you land a Critical Hit. This attack will destroy the enemy's MAX HP by 15% of the damage dealt. After: Attacks an enemy to weaken the Defense and disturbs HP recovery for 2 turns.
Desperate ArrowS3
Skill Modification
[Skill Modification] Before: Draws the bowstring to the MAX to attack. Uses 10% of your HP to increase the critical rate to 100%. After: Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your remaining HP is greater than 50%, [Desperate Arrow) cooldown time will reset. * Modified the amount of damage dealt due to the addition of Defense ignoring effect

March 31, 2016 Balance Patch

March 31, 2016 · Patch #14 · 2 changes
Full patch ↗
Aim BodyS1
Effect added
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt.
Aim HeadS2
Skill Change
Damage increased by 10%. Inflicts critical damage with a 30% chance Destroys the enemy target's MAX HP by 15% of the damage dealt with Critical Hits.

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Bolverk (Water)562.50%
40.0%
Irène (Water)225.00%
50.0%
Juno (Fire)225.00%
50.0%
Sonia (Wind)225.00%
0.0%
Old Wood / Gandalf (Water)225.00%
0.0%
Chow (Water)225.00%
0.0%
Stark (Wind)112.50%
100.0%
Gapsoo (Dark)112.50%
100.0%
Tesarion (Fire)112.50%
100.0%
Mo Long (Water)112.50%
100.0%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Hanra (Dark)+Seimei (Light)Hanra (Dark) + Seimei (Light)
8100.00%
25.0%
Hanra (Dark)+Shizuka (Water)Hanra (Dark) + Shizuka (Water)
8100.00%
25.0%
Hanra (Dark)+Angela / Pure Vanilla Cookie (Wind)Hanra (Dark) + Angela / Pure Vanilla Cookie (Wind)
675.00%
33.3%
Hanra (Dark)+Kashmir / RYU (Wind)Hanra (Dark) + Kashmir / RYU (Wind)
450.00%
25.0%
Hanra (Dark)+Daphnis (Fire)Hanra (Dark) + Daphnis (Fire)
337.50%
33.3%
Hanra (Dark)+Duke / Paul Phoenix (Wind)Hanra (Dark) + Duke / Paul Phoenix (Wind)
112.50%
0.0%
Hanra (Dark)+Leo (Wind)Hanra (Dark) + Leo (Wind)
112.50%
0.0%
Hanra (Dark)+Tilasha (Dark)Hanra (Dark) + Tilasha (Dark)
112.50%
0.0%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
💡 Data updates regularly · Click any monster to view detailed matchup analysis