Theomars (Water) Water · Attack · 5★
🔍
Cutoffs P1: 800 P2: 1,121 P3: 1,200 G1: 1,298 G2: 1,400 G3: 1,498 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
44.2%
Pick Rate
0.1%
156 games
Ban Rate
9.8%
Lead Rate
2.6%
Avg Pick Pos
3.91
1st: 0.6% · Last: 36.5%
Trend (7D / 30D)
WR 7d +4.7% 30d +1.3%
Pick 7d -0.0% 30d -0.0%
🧬 Monster Profile
Theomars (Water)
Name Theomars
Element Water
Archetype Attack
Family Ifrit
Natural Stars
Skill-ups to Max
×10
Awaken Bonus
✨ Increases CRI Rate by 15%
Base Stats ⓘ
HP 10,875
25th %ile: 9885
Median: 10215
75th %ile: 10545
Theomars (Water): 10,875
9390 12345
ATK 823
25th %ile: 812
Median: 845
75th %ile: 867
Theomars (Water): 823
747 1098
DEF 593
25th %ile: 593
Median: 615
75th %ile: 637
Theomars (Water): 593
406 714
SPD 100
25th %ile: 101
Median: 103
75th %ile: 105
Theomars (Water): 100
95 123
CR 30%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Theomars (Water): 30%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Theomars (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Theomars (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill All

Increases the Critical Rate of ally monsters by 24%.

Stat: Critical Rate Bonus: +24%

Mega Smash
Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Max Skill: +25% Harmful Effect Rate +25% Damage
Mult: ATKSPD ATK*(SPD + 210)/70
Effects: Continuous DMG Elemental Advantage
▸Damage +5%
▸Effect Rate +10%
▸Damage +10%
▸Damage +10%
▸Effect Rate +15%
Triple Crush
Triple Crush 3x Hits

Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. The damage increases according to the Attack Speed.

Cooldown: 2 turns
Max Skill: +20% Harmful Effect Rate +20% Damage
Mult: ATKSPD ATK*(SPD + 150)/140 x 3
Effects: Decrease DEF Elemental Advantage Increase Damage
▸Effect Rate +5%
▸Damage +10%
▸Effect Rate +5%
▸Damage +10%
▸Effect Rate +10%
Elemental King (Passive)
Elemental King (Passive) Passive

Always gains attribute advantage when attacking an enemy. When you take fatal damage, increases your Attack Power for 2 turns, grants yourself Endure for 1 turn, and increases your Attack Bar by 30%. [Automatic Effect]

Cooldown: 4 turns
Max Skill: (no skill-ups)
Effects: Endure Elemental Advantage Increase ATK Increase ATB

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 4918 45.0% 0.2% 10.7%
Punisher 3 80 46.3% 0.0% 7.0%
Guardian 1 57 40.4% 0.1% 9.5%
Guardian 2-3 19 47.4% 0.1% 20.8%

September 28, 2026 Balance Patch

September 28, 2026 · Patch #93 · 1 change
Full patch ↗
Triple CrushS2
Value changed
3 turns → 2 turns
[Value changed] MAX cooldown (3 turns 2 turns)

February 25, 2026 Balance Patch

February 25, 2026 · Patch #87 · 1 change
Full patch ↗
Elemental King (Passive)S3
Skill Description Changed
(As-is) Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you increase your Attack Power for 2 turns, grant yourself with Endure effect for 1 turn, and increase your Attack Bar by 30%. [Automatic Effect] (To-be) Always gains attribute advantage when attacking an enemy. When you take fatal damage, you increase your Attack Power for 2 turns, grant yourself with Endure effect for 1 turn, and increase your Attack Bar by 30%. [Automatic Effect]

March 27, 2024 Balance Patch

March 27, 2024 · Patch #67 · 1 change
Full patch ↗
Elemental King (Passive)S3
Effect added
[Effect added] Increases your Attack Bar by 30% when you receive fatal attacks

January 29, 2023 Balance Patch

January 29, 2023 · Patch #58 · 1 change
Full patch ↗
Elemental King (Passive)S3
Effect added
[Effect added] Increases your Attack Power for 2 turns when you receive fatal attacks

January 27, 2022 Balance Patch

January 27, 2022 · Patch #50 · 1 change
Full patch ↗
Triple CrushS2
Skill Change
Inflicts damage proportional to Attack Power and Attack Speed

June 28, 2021 Balance Patch

June 28, 2021 · Patch #46 · 1 change
Full patch ↗
Elemental King (Passive)S3
Cooldown Changed
10 turns → 4 turns
Decreased cooldown time by 6 turns (10 turns 4 turns)

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Vivachel (Dark)4428.21%
36.4%
Taebaek / Hwoarang (Light)3925.00%
41.0%
Gapsoo (Dark)3421.79%
38.2%
Woosa (Water)2817.95%
46.4%
Angela / Pure Vanilla Cookie (Wind)2616.67%
53.8%
Beelzebub (Dark)2415.38%
20.8%
Xing Zhe (Wind)2113.46%
42.9%
Shi Hou (Water)2012.82%
35.0%
Bolverk (Water)1912.18%
42.1%
Mei Hou Wang (Fire)1710.90%
47.1%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Theomars (Water)+Stark (Wind)Theomars (Water) + Stark (Wind)
6843.59%
50.0%
Theomars (Water)+Zeratu (Dark)Theomars (Water) + Zeratu (Dark)
4327.56%
51.2%
Theomars (Water)+Vanessa (Fire)Theomars (Water) + Vanessa (Fire)
3220.51%
50.0%
Theomars (Water)+Woosa (Water)Theomars (Water) + Woosa (Water)
3119.87%
35.5%
Theomars (Water)+Racuni (Fire)Theomars (Water) + Racuni (Fire)
3019.23%
43.3%
Theomars (Water)+Kovarci (Light)Theomars (Water) + Kovarci (Light)
2817.95%
39.3%
Theomars (Water)+Gapsoo (Dark)Theomars (Water) + Gapsoo (Dark)
2616.67%
38.5%
Theomars (Water)+Duke / Paul Phoenix (Fire)Theomars (Water) + Duke / Paul Phoenix (Fire)
159.62%
40.0%
Theomars (Water)+Euldong (Light)Theomars (Water) + Euldong (Light)
148.97%
21.4%
Theomars (Water)+Bolverk (Water)Theomars (Water) + Bolverk (Water)
148.97%
50.0%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
💡 Data updates regularly · Click any monster to view detailed matchup analysis