Kashmir / RYU (Wind) Wind · Attack · 5★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,199 G1: 1,300 G2: 1,400 G3: 1,497 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
49.7%
Pick Rate
0.6%
1380 games
Ban Rate
19.3%
Lead Rate
19.2%
Avg Pick Pos
4.46
1st: 0.0% · Last: 59.2%
Trend (7D / 30D)
WR 7d +0.4% 30d +0.1%
Pick 7d +0.0% 30d +0.0%
🧬 Monster Profile
Kashmir / RYU (Wind)
Name Kashmir
Element Wind
Archetype Attack
Family Striker
Natural Stars
Skill-ups to Max
×12
Awaken Bonus
✨ Increases CRI Rate by 15%
Base Stats ⓘ
HP 10,215
25th %ile: 9885
Median: 10215
75th %ile: 10545
Kashmir / RYU (Wind): 10,215
9390 12345
ATK 845
25th %ile: 812
Median: 845
75th %ile: 867
Kashmir / RYU (Wind): 845
747 1098
DEF 615
25th %ile: 593
Median: 615
75th %ile: 637
Kashmir / RYU (Wind): 615
406 714
SPD 105
25th %ile: 101
Median: 103
75th %ile: 105
Kashmir / RYU (Wind): 105
95 123
CR 30%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Kashmir / RYU (Wind): 30%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Kashmir / RYU (Wind): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Kashmir / RYU (Wind): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill All

Increases the Accuracy of ally monsters by 41%.

Stat: Accuracy Bonus: +41%

Mach Punch
Mach Punch

Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.

Max Skill: +25% Harmful Effect Rate +25% Damage
Mult: ATK 3.7*ATK
Effects: Decrease ATK
▸Damage +5%
▸Damage +5%
▸Effect Rate +10%
▸Damage +15%
▸Effect Rate +15%
Iron Uppercut
Iron Uppercut

Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 50% chance.

Cooldown: 3 turns → 2 turns (−1)
Max Skill: -1 CD +25% Damage
Mult: ATK 6.1*ATK
Effects: Additional Attack Brand
▸Damage +5%
▸Damage +5%
▸Damage +15%
▸Cooltime Turn -1
Triple Crush
Triple Crush 3x Hits

Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and decreases its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +15% Damage
Mult: ATK 2.4*ATK x 3
Effects: Guaranteed Not Glance Hit Steal Buff Decrease DEF Decrease DEF Invincible
▸Damage +5%
▸Damage +10%
▸Cooltime Turn -1

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 47238 50.8% 1.7% 17.5%
Punisher 3 1175 50.0% 0.7% 19.2%
Guardian 1 192 49.0% 0.4% 19.7%
Guardian 2-3 13 38.5% 0.1% 23.5%

September 28, 2026 Balance Patch

September 28, 2026 · Patch #93 · 1 change
Full patch ↗
⚙
Stat Changed
Stat Changed
102, 103 → 104, 105
(Unawakened) Attack Speed 102 104 (Awakened) Attack Speed 103 105

January 24, 2025 Balance Patch

January 24, 2025 · Patch #72 · 1 change
Full patch ↗
Triple CrushS3
Skill Change
(As-is) Attacks the enemy with an attack that won't land as a Glancing Hit to steal all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Combo / Triple Crush] will reset if the attack is not made until the finishing strike (To-be) Attacks the enemy 3 times with attacks that won't land as Glancing Hits. The first hit steals all beneficial effects on the enemy and weakens its Defense for 2 turns. The second hit also decreases the Defense for 2 turns, and the third hit attacks the enemy with a powerful finishing strike. Becomes Invincible for 1 turn after using the skill

July 24, 2024 Balance Patch

July 24, 2024 · Patch #69 · 2 changes
Full patch ↗
Triple CrushS3
Skill Change
(As-is) Removes all beneficial effects granted on the enemy target (To-be) Steals all beneficial effects granted on the enemy target
Triple CrushS3
Cooldown Changed
5 turns → 4 turns
Cooldown (5 turns 4 turns)

May 29, 2024 Balance Patch

May 29, 2024 · Patch #68 · 1 change
Full patch ↗
Iron UppercutS2
Mach Punch
[Mach Punch] will be activated in succession with a 30% chance 50% chance

November 28, 2023 Balance Patch

November 28, 2023 · Patch #64 · 1 change
Full patch ↗
Triple CrushS3
Effect added
[Effect added] First hit: Removes all beneficial effects granted on the enemy and decreases Defense for 2 turns No changes made to the second and third hits

September 28, 2022 Balance Patch

September 28, 2022 · Patch #55 · 1 change
Full patch ↗
Triple CrushS3
Skill Change
If the enemy has no beneficial effects after the first attack, the second attack is activated If the first attack lands as a Critical Hit, the second attack is activated

June 28, 2021 Balance Patch

June 28, 2021 · Patch #46 · 1 change
Full patch ↗
Triple CrushS3
Effect added
[Effect added] The attack will not land as a Glancing Hit

January 15, 2021 Balance Patch

January 15, 2021 · Patch #43 · 3 changes
Full patch ↗
Iron UppercutS2
Damage Increased
Increased the damage by 11%
Triple CrushS3
Damage Increased
Increased the total damage by 19% (Greatly increased the damage of the last attack)
Triple CrushS3
Effect added
[Effect added] [Triple Crush]'s cooldown time won't occur if the attack stops in the middle (before the finishing strike)

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Shi Hou (Water)29921.67%
46.2%
Woosa (Water)25618.55%
47.3%
Sekhmet (Fire)20514.86%
57.1%
Xing Zhe (Wind)20214.64%
56.9%
Gapsoo (Dark)19313.99%
52.3%
Juno (Fire)18813.62%
50.5%
Vivachel (Dark)18013.04%
46.7%
Haegang (Water)17912.97%
55.9%
Bolverk (Water)16712.10%
50.3%
Oliver (Wind)16311.81%
47.2%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Kashmir / RYU (Wind)+Shizuka (Water)Kashmir / RYU (Wind) + Shizuka (Water)
83360.36%
53.1%
Kashmir / RYU (Wind)+Zibala (Water)Kashmir / RYU (Wind) + Zibala (Water)
38127.61%
53.8%
Kashmir / RYU (Wind)+Racuni (Fire)Kashmir / RYU (Wind) + Racuni (Fire)
33424.20%
56.0%
Kashmir / RYU (Wind)+Drakar (Dark)Kashmir / RYU (Wind) + Drakar (Dark)
30121.81%
58.5%
Kashmir / RYU (Wind)+Vanessa (Fire)Kashmir / RYU (Wind) + Vanessa (Fire)
17112.39%
42.7%
Kashmir / RYU (Wind)+Vivachel (Dark)Kashmir / RYU (Wind) + Vivachel (Dark)
16912.25%
49.7%
Kashmir / RYU (Wind)+Shi Hou (Water)Kashmir / RYU (Wind) + Shi Hou (Water)
1339.64%
46.6%
Kashmir / RYU (Wind)+Leo (Wind)Kashmir / RYU (Wind) + Leo (Wind)
1228.84%
51.6%
Kashmir / RYU (Wind)+Kiara / Kassandra (Dark)Kashmir / RYU (Wind) + Kiara / Kassandra (Dark)
1168.41%
48.3%
Kashmir / RYU (Wind)+Yeonhong (Light)Kashmir / RYU (Wind) + Yeonhong (Light)
1158.33%
53.9%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
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