Conrad (Light) Light · Attack · 4★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
Win Rate
49.6%
Pick Rate
0.1%
248 games
Ban Rate
11.1%
Lead Rate
54.0%
Avg Pick Pos
3.46
1st: 3.2% · Last: 35.1%
Trend (7D / 30D)
WR 7d -0.2% 30d -0.0%
Pick 7d -0.0% 30d -0.0%
🧬 Monster Profile
Conrad (Light)
Name Conrad
Element Light
Archetype Attack
Family Death Knight
Natural Stars
Skill-ups to Max
×15
Awaken Bonus
✨ Increases Resistance by 25%
Base Stats ⓘ
HP 9,720
25th %ile: 9885
Median: 10215
75th %ile: 10545
Conrad (Light): 9,720
9390 12345
ATK 769
25th %ile: 812
Median: 845
75th %ile: 867
Conrad (Light): 769
747 1098
DEF 560
25th %ile: 593
Median: 615
75th %ile: 637
Conrad (Light): 560
406 714
SPD 101
25th %ile: 101
Median: 103
75th %ile: 105
Conrad (Light): 101
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Conrad (Light): 15%
15% 30%
RES 40%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Conrad (Light): 40%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Conrad (Light): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill All

Increases the Attack Speed of ally monsters by 19%.

Stat: Attack Speed Bonus: +19%

Deadly Blow
Deadly Blow

Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that increases its damage according to your MAX HP.

Max Skill: +30% Harmful Effect Rate +30% Damage
Mult: ATKMAX HP 1.4*ATK + 0.2*MAX HP
Effects: Unrecoverable
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
Deadly Wave
Deadly Wave AOE

Attacks all enemies to deal damage proportionate to your MAX HP and decrease their Attack Power for 2 turns with a 75% chance. In addition, recovers the HP of 2 allies with the lowest HP ratio by 15% of your MAX HP.

Cooldown: 3 turns
Max Skill: +25% Harmful Effect Rate +30% Damage
Mult: MAX HP 0.25*MAX HP
Effects: Decrease ATK Heal
▸Damage +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +15%
Trade
Trade

Changes the HP ratio and harmful effects with the enemy target (boss excluded) and the ally with the worst HP condition and increases the Attack Bar of all allies by 20%.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +15% Recovery
Mult: Attacker's Level 180.0*Attacker's Level
Effects: Redistribute HP Increase ATB
▸Attack Bar Recovery +5%
▸Attack Bar Recovery +5%
▸Attack Bar Recovery +5%
▸Cooltime Turn -1

📈 Pick & Ban Rate Trend

Last 30 Days

📊 Win Rate Trend

Last 30 Days

🏆 Performance by Rank

📊 Showing Punisher and Guardian tiers (rank filter ignored for this chart)

🎯 Pick Position Distribution

Pick share and total picks by position on the player's team.

📋 Performance by Rank Tier

📊 Showing Punisher and Guardian tiers (rank filter ignored for this table)

Rank TierTimes PlayedWin RatePick RateBan Rate
Punisher 1-2 4824 46.9% 0.2% 12.9%
Punisher 3 191 51.3% 0.1% 11.6%
Guardian 1 40 50.0% 0.1% 7.0%
Guardian 2-3 17 29.4% 0.1% 15.0%

July 20, 2025 Balance Patch

July 20, 2025 · Patch #76 · 1 change
Full patch ↗
Deadly WaveS2
Percentage changed
10% → 15%
[Percentage changed] Recovers the HP of 2 allies with the lowest HP ration by 10% 15% of your MAX HP.

March 30, 2025 Balance Patch

March 30, 2025 · Patch #73 · 1 change
Full patch ↗
TradeS3
Skill Fixed
Fixed an issue Auto Mode where the skill targeted enemies not under the Threat state, even when a Threat target was available

January 24, 2025 Balance Patch

January 24, 2025 · Patch #72 · 1 change
Full patch ↗
Deadly WaveS2
Skill Fixed
Fixed an issue where the skill would not activate properly when used

September 26, 2023 Balance Patch

September 26, 2023 · Patch #63 · 3 changes
Full patch ↗
Deadly WaveS2
Effect added
[Effect added] Recovers the HP of 2 allies with the lowest HP status (one of two allies can be yourself) by 10% of your MAX HP after attacking
TradeS3
Skill Change
(As-is) Changes the HP ratio with the enemy target (boss excluded), and creates a shield which is proportional to your level on all allies for 2 turns to absorb damage. (To-be) Changes the HP ratio and harmful effects with the enemy (boss excluded) and the ally with the lowest HP and increases the Attack Bar of all allies by 20%.
⚙
Awakening Effect Changed
Awakening Effect Changed
Increases the Critical Rate by 15% Increases the Resistance by 25%

September 28, 2020 Balance Patch

September 28, 2020 · Patch #42 · 4 changes
Full patch ↗
Deadly BlowS1
Effect added
[Effect added] The attack always land as a Crushing Hit (regardless of attribute relation)
Deadly WaveS2
Damage Increased
Increased the damage by 25%
TradeS3
Skill Change
Increased the shield amount by 50% [Skill changed] (Before) Attacks an enemy, reviving 1 ally Monster with 30% HP if the enemy is eliminated by this attack. If there is no revivable ally on the field, all allies will receive a damage absorbing shield for 2 turns. The amount of absorption differs according to your Monsters level. (Changed to) Changes the HP ratio with the enemy target (boss excluded), and creates a shield which is proportionate to your level on all allies for 2 turns to absorb damage.
TradeS3
Skill Ups Changed
Skill Power-up: Damage increased shield amount increased

October 29, 2019 Balance Patch

October 29, 2019 · Patch #34 · 1 change
Full patch ↗
Deadly WaveS2
Cooldown Changed
4 turns → 3 turns
Cooldown time decreased by 1 turn (4 turns 3 turns)

December 20, 2018 Balance Patch

December 20, 2018 · Patch #29 · 1 change
Full patch ↗
TradeS3
Necropolis
[Necropolis] If your ally Monster got stolen by Ancient Lich King's (Imprison Soul) skill and got defeated from [Trade] skill when you don't have any allies to revive, a shield will be created on all allies for 2 turns.

January 28, 2016 Balance Patch

January 28, 2016 · Patch #13 · 1 change
Full patch ↗
⚙
Leader Skill Added
Leader Skill Added
The Attack Speed of ally Monsters will be increased by 19%

April 13, 2015 Balance Patch

April 13, 2015 · Patch #8 · 3 changes
Full patch ↗
TradeS3
Damage Increased
Damage has been increased by 7%.
TradeS3
Cooldown Changed
Cooltime has been reduced by 1 turn.
TradeS3
Effect added
[Effect added] The skill will now grant all allies a shield for 2 turns if there is no revivable ally on the field.

January 30, 2015 Balance Patch

January 30, 2015 · Patch #7 · 2 changes
Full patch ↗
Deadly WaveS2
Damage Increased
Damage increased by 25%
TradeS3
Skill Change
20% → 30%
Damage increased by 26% / Cooltime decreased by 1 / Revives and increases the ally's HP by 20% 30% if the enemy's killed

Draft Relationships

Rates show how often each relationship appears when this monster is picked. Adjust the minimum per table.

to
Opponent ↕Games ↕Pick Rate ↕Win Rate ↕
Vanessa (Fire)4919.76%
59.2%
Bolverk (Water)4417.74%
47.7%
Douman (Dark)4116.53%
34.1%
Stark (Wind)3514.11%
48.6%
Shi Hou (Water)3413.71%
41.2%
Vivachel (Dark)3413.71%
35.3%
Laima (Light)2610.48%
50.0%
Woosa (Water)2610.48%
42.3%
Gapsoo (Dark)249.68%
50.0%
Oliver (Wind)249.68%
37.5%
to
Teammate ↕Games ↕Pick Rate ↕Win Rate ↕
Conrad (Light)+Vivachel (Dark)Conrad (Light) + Vivachel (Dark)
8534.27%
58.8%
Conrad (Light)+Sonia (Wind)Conrad (Light) + Sonia (Wind)
4016.13%
62.5%
Conrad (Light)+Haegang (Water)Conrad (Light) + Haegang (Water)
3915.73%
48.7%
Conrad (Light)+Leo (Wind)Conrad (Light) + Leo (Wind)
3614.52%
44.4%
Conrad (Light)+Vanessa (Fire)Conrad (Light) + Vanessa (Fire)
3212.90%
50.0%
Conrad (Light)+Ongyouki (Dark)Conrad (Light) + Ongyouki (Dark)
3012.10%
63.3%
Conrad (Light)+Old Wood / Gandalf (Water)Conrad (Light) + Old Wood / Gandalf (Water)
2811.29%
57.1%
Conrad (Light)+Talisman / RYU (Light)Conrad (Light) + Talisman / RYU (Light)
2710.89%
70.4%
Conrad (Light)+Gapsoo (Dark)Conrad (Light) + Gapsoo (Dark)
2710.89%
40.7%
Conrad (Light)+Woosa (Water)Conrad (Light) + Woosa (Water)
2510.08%
44.0%
to
Core ↕Games ↕Pick Rate ↕Win Rate ↕Replays
💡 Data updates regularly · Click any monster to view detailed matchup analysis